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Each episode I interview and profile various independent game developers, so that we can get a peek behind the curtain and see how the magic is made.
Andrew Peterson is a software engineer who has spent much of his timing building the N3S, a NES emulator which works on Microsoft's Hololens. Best of all, the current games on display are not only holographic images presented in world space, but , but are also 3D objects in the form of voxels. **Although the project hasn't had an official release, you can still compile the source and get a feel for it yourself, if you have a hololens. A voxel editor is currently in the works as well.
Links
• The source code can be found on GitHub
• Follow the project on Twitter or Facebook
• Videos can be found on the N3S Youtube channel
• Explanation of how the project works
• @and0p
• @pjdecarlo
Video
• Super Mario Bros.
• HoloLens Showcase
*
Topics discussed
2D degree in graphic design
• The C Programming book
• Andrew explains how he got started in programming
• Biting off more than you can chew & scaling back
• Not having to write much Assembly code for the project
• RetroArch - Libretro emulator for the browser
• Object Attribute Memroy
• Dolphin Emulator for GameCube and Wii
• 3D NES - Ars Technica
• Kyle Orland -- awesome journalist
• It was extremely easy to get the NES ported to Hololens
• Hololens documentation
• Technical analysis of Batman: Return of the Joker on the NES
Indie Dev Podcast
Each episode I interview and profile various independent game developers, so that we can get a peek behind the curtain and see how the magic is made.