Scaling software development is hard. Several patterns have emerged that moderately successful organizations use when scaling. The patterns focus on how to package the work, where and when to make decisions, and how to get teams to collaborate. Join Mark Griffin, Earl Beede, and Steve Tockey as they explore scaling patterns.
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Scaling software development is hard. Several patterns have emerged that moderately successful organizations use when scaling. The patterns focus on how to package the work, where and when to make decisions, and how to get teams to collaborate. Join Mark Griffin, Earl Beede, and Steve Tockey as they explore scaling patterns.
Construx's Earl Beede, Jenny Stuart, and Mark Griffin investigate ways to split user stories so they fit in a sprint. Some methods are far preferable—and even easier—than others. Sometimes it just means setting yourself up to make your user stories split-able. Earl and Jenny will share their stories from the trenches and explain how they assist teams to apply the appropriate splitting practices in their environment.
Inspect and Adapt
Scaling software development is hard. Several patterns have emerged that moderately successful organizations use when scaling. The patterns focus on how to package the work, where and when to make decisions, and how to get teams to collaborate. Join Mark Griffin, Earl Beede, and Steve Tockey as they explore scaling patterns.