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Into the Megadungeon
Benjamin Laurence
8 episodes
1 week ago
This podcast is about the tools and techniques GMs use to create and run megadungeons, entire tabletop roleplaying game campaigns where the adventuring takes place in a single giant dungeon with 100’s of rooms spread out over many levels. Why run a megadungeon campaign? How can you build a single adventure location so that it sustains excitement over more than 100 sessions? To answer these questions and many more, Ben talks to the people who know best: GMs with years of experience running amazing megadungeon campaigns.
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Games
Leisure
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All content for Into the Megadungeon is the property of Benjamin Laurence and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
This podcast is about the tools and techniques GMs use to create and run megadungeons, entire tabletop roleplaying game campaigns where the adventuring takes place in a single giant dungeon with 100’s of rooms spread out over many levels. Why run a megadungeon campaign? How can you build a single adventure location so that it sustains excitement over more than 100 sessions? To answer these questions and many more, Ben talks to the people who know best: GMs with years of experience running amazing megadungeon campaigns.
Show more...
Games
Leisure
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Lessons Learned
Into the Megadungeon
41 minutes 12 seconds
2 years ago
Lessons Learned

In this episode, Ben takes us into the megadungeon to interview Nick L.S. Whelan about two megadungeon campaigns, "Dungeon Moon" and "Five Years Left". They discuss why GMing is so hard and what lessons we can learn from our failures. They talk about why some kinds of prep only increases your anxiety at the table, how the GM's experience can be dissatisfying even when the players are having a good time, and how play is subtly shaped by what we take seriously at the table and what we're happy to let slide.

You can find Nick's blog, Papers & Pencils ⁠here⁠.

You can find more about Dungeon Moon ⁠here⁠, and play reports for Five Years Left ⁠here⁠.

Read about "flux space" ⁠here⁠.

Read Nick's fantastic posts about structuring encounter tables ⁠here⁠.

You can follow Nick's next dungeon adventure project, Sanctimonious Slime vs. Expired Epicures ⁠here⁠.

As always, you can find further reader's notes on my substack here.

The music used in this episode is "Sticks and Stones" by Samuel Peter Davies.


Into the Megadungeon
This podcast is about the tools and techniques GMs use to create and run megadungeons, entire tabletop roleplaying game campaigns where the adventuring takes place in a single giant dungeon with 100’s of rooms spread out over many levels. Why run a megadungeon campaign? How can you build a single adventure location so that it sustains excitement over more than 100 sessions? To answer these questions and many more, Ben talks to the people who know best: GMs with years of experience running amazing megadungeon campaigns.