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Kane's Kiln
Kane Driscol
20 episodes
1 week ago
An ongoing examination of the daily ICRPG Dungeon Master life. We'll chat about aspects of Index Card RPG, have important and enlighting conversations with others in the hobby, and just continue the work of having a little more ICRPG in our games.
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Games
Leisure
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All content for Kane's Kiln is the property of Kane Driscol and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
An ongoing examination of the daily ICRPG Dungeon Master life. We'll chat about aspects of Index Card RPG, have important and enlighting conversations with others in the hobby, and just continue the work of having a little more ICRPG in our games.
Show more...
Games
Leisure
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Why/How Math Matters in Our Games
Kane's Kiln
1 hour 11 minutes 17 seconds
2 years ago
Why/How Math Matters in Our Games

The idea behind this episode was something that I have recently noticed about myself. I’ve found that when the subject of math, statistics, probability, or anything of that nature came up at the table, it kind of made me sad. My energy would dip and I just lost some enthusiasm for the game I was currently playing. But I wanted to address that.

I know that math and the statistics of what we’re doing are a part of people’s game and there are people out there who enjoy it. And they don’t deserve a lack of energy at my table because that’s just a different kind of fun than what I’d aim for.

So I brought in Chris to help me understand the math under the hood. Why is it important to consider math and how can math improve my skills as a GM? And overall, I think Chris presents a very clear case of why math is a critical tool for GMs and it’s something we should at least be considering if we’d still rather not pull out the calculator.

Kane's Kiln
An ongoing examination of the daily ICRPG Dungeon Master life. We'll chat about aspects of Index Card RPG, have important and enlighting conversations with others in the hobby, and just continue the work of having a little more ICRPG in our games.