
This week, we're doing something different. Instead of interviewing a guest, I (Aaron Nemoyten) am answering an email from someone who found the reel of my cutscene work on the Madagascar PS2/GameCube/XBox game (2005). So, in this episode, I'll be talking through the process of making cutscenes for a AAA licensed game in 2004/2005, a time when we didn't have timeline editors, motion capture studios, or even dedicated cutscenes tools. For a video version of this episode, check out the Make Games, Drink Coffee YouTube Channel.
00:00 Introduction
00:44 Working at Toys for Bob at 19
04:24 Getting Into It
05:50 Creating the New York Street Chase Ending Cutscene
13:41 All Timing Is Code
17:21 How Do Scenes Even Get Written?
20:18 Celebrity Impersonation VO
21:51 About Animations
24:39 A Look Book
25:45 Finalizing Animations and Music
27:06 Final Thoughts
29:05 Outro
Links:
The longplay I sourced the cutscenes from:
https://www.youtube.com/watch?v=lPK7gYCGGHQ
My writeup of my time at Toys for Bob on my web site:
https://www.aaronnemoyten.com/madagascar-ps2-gamecube-xbox/
(This includes links to the YouTube reels I uploaded as well.)
You can find the podcast at:
http://www.makegamesdrinkcoffee.com
Questions? Comments?