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Mastering Retention
UserWise
127 episodes
9 hours ago
Welcome to the ultimate gaming breakdown with Tom Hammond and Neil Edwards! Tune in every week as we deconstruct today's top games and reveal the secrets behind their success.
Show more...
Technology
Leisure,
Video Games
RSS
All content for Mastering Retention is the property of UserWise and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Welcome to the ultimate gaming breakdown with Tom Hammond and Neil Edwards! Tune in every week as we deconstruct today's top games and reveal the secrets behind their success.
Show more...
Technology
Leisure,
Video Games
https://is1-ssl.mzstatic.com/image/thumb/Podcasts221/v4/cc/2b/70/cc2b706a-3602-76b3-9117-3f3f951ca44a/mza_4718136086878965409.jpg/600x600bb.jpg
Ep. 118: Understanding Player Needs and Localization
Mastering Retention
31 minutes
2 years ago
Ep. 118: Understanding Player Needs and Localization

Joakim Hoglund, Head of Studio at Fun Rock, shares insights on designing games for a target audience and the importance of understanding user needs. This episode doesn't disappoint. Tom and Joakim talk about:

  • Designing games for a target audience and understanding player needs
  • Challenges of creating games for a region you aren't familiar with
  • Fun Rock's solution of hiring a team that understands the culture and audience
  • Benefits and drawbacks of creating separate servers for different regions
  • Role of player-driven decisions in game design
  • Emphasis on the importance of localization and being immersed in the culture of the target audience when designing games


Mastering Retention
Welcome to the ultimate gaming breakdown with Tom Hammond and Neil Edwards! Tune in every week as we deconstruct today's top games and reveal the secrets behind their success.