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New Books in Game Studies
New Books Network
143 episodes
2 weeks ago
Interviews with scholars of game studies about their books.
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Games
Arts,
Books,
Leisure,
Video Games
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All content for New Books in Game Studies is the property of New Books Network and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Interviews with scholars of game studies about their books.
Show more...
Games
Arts,
Books,
Leisure,
Video Games
https://is1-ssl.mzstatic.com/image/thumb/Podcasts126/v4/63/55/0c/63550c02-4d47-d3db-9f1e-f2cfdaa92486/mza_14580643232576292697.jpeg/600x600bb.jpg
James O'Connor, "Untitled Goose Game" (Boss Fight Books, 2025)
New Books in Game Studies
23 minutes
4 months ago
James O'Connor, "Untitled Goose Game" (Boss Fight Books, 2025)
It's a beautiful day in the village, and you are a horrible goose, ready to wreak charming havoc on the weary locals. You'll ruin their gardens, invade their pub, and terrorize their children. What kind of scoundrels would make such a devious game? Before the critical acclaim, the tweets from celebrities, the major awards, the memes, the fan art, and the legion of players, Untitled Goose Game was just the goofy dream of House House, four friends in Melbourne, Australia. What began with a photo of a goose and the joking caption "Let's make a game about this" transformed into one of the wittiest and most stylish games of its generation. Through interviews with the creators and their co-conspirators, journalist and developer James O'Connor tells the story of how this indie megahit came to be, revealing how the team succeeded by evolving their friendship into an art practice, contributing to the wider Australian game development scene, trusting their own good taste, and never, ever naming their game. James O'Connor has been writing about games for most of his adult life. His work has been featured on IGN, GameSpot, Edge, and beloved Australian magazine institutions Hyper and PC PowerPlay. He has also worked as an academic, teacher, game developer, and in a handful of other roles around games. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master’s degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the University of Applied Sciences Neu-Ulm, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal TITEL kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices
New Books in Game Studies
Interviews with scholars of game studies about their books.