Send us a text What happens when you design a tournament to teach first and stress last? We walk through our blueprint for a welcoming Warmachine event: a 3x3 board, six-inch deployments, 30 points, assassination as the win condition, and no clocks. After rounds of playtesting and terrain tweaks, we landed on a format that respects time without rushing decisions, so newer players can absorb rules, measure cleanly, and still feel the thrill of a decisive assassination run. We also get candid ...
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Send us a text What happens when you design a tournament to teach first and stress last? We walk through our blueprint for a welcoming Warmachine event: a 3x3 board, six-inch deployments, 30 points, assassination as the win condition, and no clocks. After rounds of playtesting and terrain tweaks, we landed on a format that respects time without rushing decisions, so newer players can absorb rules, measure cleanly, and still feel the thrill of a decisive assassination run. We also get candid ...
Send us a text Joe and Tony address fan mail and go back to the very beginnings of the elves and bring the lore to the start of the Empire of the Eternal Dusk. Music made by Y. Will Facebook Page: https://www.facebook.com/profile.php?id=61579772015913
Not Just Tactics
Send us a text What happens when you design a tournament to teach first and stress last? We walk through our blueprint for a welcoming Warmachine event: a 3x3 board, six-inch deployments, 30 points, assassination as the win condition, and no clocks. After rounds of playtesting and terrain tweaks, we landed on a format that respects time without rushing decisions, so newer players can absorb rules, measure cleanly, and still feel the thrill of a decisive assassination run. We also get candid ...