Send us a text What happens when you design a tournament to teach first and stress last? We walk through our blueprint for a welcoming Warmachine event: a 3x3 board, six-inch deployments, 30 points, assassination as the win condition, and no clocks. After rounds of playtesting and terrain tweaks, we landed on a format that respects time without rushing decisions, so newer players can absorb rules, measure cleanly, and still feel the thrill of a decisive assassination run. We also get candid ...
All content for Not Just Tactics is the property of Tony Muno & Joe Lee and is served directly from their servers
with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Send us a text What happens when you design a tournament to teach first and stress last? We walk through our blueprint for a welcoming Warmachine event: a 3x3 board, six-inch deployments, 30 points, assassination as the win condition, and no clocks. After rounds of playtesting and terrain tweaks, we landed on a format that respects time without rushing decisions, so newer players can absorb rules, measure cleanly, and still feel the thrill of a decisive assassination run. We also get candid ...
Send us a text The Nightmare Empire doesn’t want your land. It wants your aftermath. We take you from Toruk’s centuries-long hunt for dragon heartstones to the brutal bargain that delivered Blighterghast’s heartstone and tipped the Dragon War. Along the way, we map how Cryx weaponizes time, turns necrotite into industry, and uses espionage to bend entire campaigns toward harvest. We also get practical. With Angus from our local group, we dig into the Command Starter to show how the lore beco...
Not Just Tactics
Send us a text What happens when you design a tournament to teach first and stress last? We walk through our blueprint for a welcoming Warmachine event: a 3x3 board, six-inch deployments, 30 points, assassination as the win condition, and no clocks. After rounds of playtesting and terrain tweaks, we landed on a format that respects time without rushing decisions, so newer players can absorb rules, measure cleanly, and still feel the thrill of a decisive assassination run. We also get candid ...