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Fred and Dan talk with Chris Remo about designing and writing Firewatch, his ongoing work at Valve, and getting his start at Double Fine. Chris talks about his love for The Ur-Quan Masters and Super Melee, and shares his creative experience across music, writing, and game design.
Check out Chris Remo's YouTube Channel: https://www.youtube.com/watch?v=UUOi3hyPkt8
0:00 - Theme music
0:14 - Introductions
1:55 - Super Melee and battles
6:47 - Retro gaming
11:00 - Chris and game music
13:02 - Generalists vs specialists
18:15 - Creative process at Double Fine
21:27 - Writing for games
29:18 - Firewatch as a reactive world
32:05 - The hero's journey in games
35:05 - Chris's career in games
36:11 - Narrative design
42:30 - Game genre expectations
50:40 - Chris and UQM
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