Send us a text A planet that might be a god. A villain slowly becoming the land he conquered. A family pushed to the edge until love looks like a knife. Fire and Ash gives us the biggest canvas yet for Pandora, and we dig into why the scale only works because the feelings keep pace. We compare notes on the craft that makes this one a true event: underwater performance capture, variable frame rate used as a storytelling tool, and 3D calibrated for immersion instead of gimmicks. The whale matr...
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Send us a text A planet that might be a god. A villain slowly becoming the land he conquered. A family pushed to the edge until love looks like a knife. Fire and Ash gives us the biggest canvas yet for Pandora, and we dig into why the scale only works because the feelings keep pace. We compare notes on the craft that makes this one a true event: underwater performance capture, variable frame rate used as a storytelling tool, and 3D calibrated for immersion instead of gimmicks. The whale matr...
Send us a text A dead station, a desperate crew, and something old that refuses to die—Alien: Romulus pulled us right back into the vent-crawling panic that made this franchise iconic. We unpack why the film’s tighter cast, cleaner objectives, and suffocating design make every footstep louder and every choice sting. From that first breathless stalk to a jaw-dropping zero-G showdown, Romulus plays with darkness and silence like weapons, then detonates them at the perfect moment. What surprise...
Project Geekology
Send us a text A planet that might be a god. A villain slowly becoming the land he conquered. A family pushed to the edge until love looks like a knife. Fire and Ash gives us the biggest canvas yet for Pandora, and we dig into why the scale only works because the feelings keep pace. We compare notes on the craft that makes this one a true event: underwater performance capture, variable frame rate used as a storytelling tool, and 3D calibrated for immersion instead of gimmicks. The whale matr...