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Project Geekology
Anthony, Dakota
157 episodes
5 days ago
Send us a text A planet that might be a god. A villain slowly becoming the land he conquered. A family pushed to the edge until love looks like a knife. Fire and Ash gives us the biggest canvas yet for Pandora, and we dig into why the scale only works because the feelings keep pace. We compare notes on the craft that makes this one a true event: underwater performance capture, variable frame rate used as a storytelling tool, and 3D calibrated for immersion instead of gimmicks. The whale matr...
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Send us a text A planet that might be a god. A villain slowly becoming the land he conquered. A family pushed to the edge until love looks like a knife. Fire and Ash gives us the biggest canvas yet for Pandora, and we dig into why the scale only works because the feelings keep pace. We compare notes on the craft that makes this one a true event: underwater performance capture, variable frame rate used as a storytelling tool, and 3D calibrated for immersion instead of gimmicks. The whale matr...
Show more...
Leisure
TV & Film,
Society & Culture
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Van Helsing (2004)
Project Geekology
51 minutes
3 weeks ago
Van Helsing (2004)
Send us a text Stake, silver, and a whole lot of spectacle; this week we dive headfirst into Van Helsing (2004), the loud, lavish monster mash that tried to launch a new Universal era and left us with glorious chaos. We unpack why this movie still feels like a relic from a braver time in blockbuster filmmaking: a place where studios gambled on pulpy ideas, action never took a breath, and Dracula could fund Frankenstein’s science to bring his bat-babies to life without irony getting in the way...
Project Geekology
Send us a text A planet that might be a god. A villain slowly becoming the land he conquered. A family pushed to the edge until love looks like a knife. Fire and Ash gives us the biggest canvas yet for Pandora, and we dig into why the scale only works because the feelings keep pace. We compare notes on the craft that makes this one a true event: underwater performance capture, variable frame rate used as a storytelling tool, and 3D calibrated for immersion instead of gimmicks. The whale matr...