
In this episode…
I dive deep into one of my absolute favorite elements of storytelling: how religion, myth, and legend shape a fantasy world’s values, conflicts, and characters. When authors treat belief systems as living, evolving, culture-shaping forces—not uniform, unquestioned monoliths—their worlds instantly feel more grounded, nuanced, and emotionally resonant.
I explore why meaningful worldbuilding isn’t about inventing a “cool religion,” but about understanding how belief drives behavior, how myths live on even after the gods fade, and how faith can be a source of purpose, community, division, or even weaponization. From saints who embody singular virtues, to gods who walk the earth, to prophecies that fracture entire cultures, I break down what makes fictional religions feel real and why they matter so much to immersive storytelling.
You’ll hear examples from series like The Greatcoats, Hall of Smoke, A Song of Ice and Fire, and The Demon Cycle, plus a behind-the-scenes look at how religion, prophecy, and factional conflict shape the world of A Vengeful Realm.
Why fully uniform, unquestioned religions make worlds feel flat
How belief systems reflect a society’s values—and shape every part of life
Using myths and legends to make a world feel lived-in and historical
How faith, trust, and dogma differ—and why those differences matter
Building religious conflict: factions within factions, denominations, and schisms
The power of “quibbles”: prophecies that mislead through ambiguity
Why characters with different interpretations of the same prophecy create rich tension
How religion can be weaponized for power, control, or cultural dominance
How fictional faith allows readers to explore sensitive themes without shutting down
World-specific swearing and why it works best when rooted in culture and belief
The role of myth in shaping values across generations
Why characters should engage with belief—whether they accept or reject it
How I built religion, prophecy, colonization, and zealotry into A Vengeful Realm
Exploring characters freed from their inherited beliefs (like Zephyrus)
Why intentional, layered value systems make worlds feel real
“Take what serves your story, leave what doesn’t”: building with purpose, not excess
Traitor’s Blade / The Greatcoats Quartet by Sebastien de Castell
Hall of Smoke (Series) by H.M. Long
A Song of Ice and Fire by George R.R. Martin
The Demon Cycle by Peter V. Brett
Son of the Black Sword by Larry Correia (briefly referenced)
A Vengeful Realm (Series) by Tim Facciola
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