Benni Hill is the Creative Director at Bonsai Collective developing Luna Abyss.Benni and I had similar trajectories into the games industry, founding our first studio together over 12 years ago (as of recording in 2024) so this discussion focuses on early trials and tribulations of making a game over 4 years without income, how Benni thinks about Creative Direction, and building a new team in Bonsai Collective.About Benni HillStudio: https://www.bonsai-collective.com/X: https://x.com/Benni_Hi...
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Benni Hill is the Creative Director at Bonsai Collective developing Luna Abyss.Benni and I had similar trajectories into the games industry, founding our first studio together over 12 years ago (as of recording in 2024) so this discussion focuses on early trials and tribulations of making a game over 4 years without income, how Benni thinks about Creative Direction, and building a new team in Bonsai Collective.About Benni HillStudio: https://www.bonsai-collective.com/X: https://x.com/Benni_Hi...
Tim Repa-Davies | Group General Council at SUMO Digital on his roots in law and legal areas to consider on a studio's journey
Realtime Roots
1 hour 21 minutes
3 years ago
Tim Repa-Davies | Group General Council at SUMO Digital on his roots in law and legal areas to consider on a studio's journey
Tim Repa-Davies is the General Counsel & CoSec at Sumo Digital Ltd which is part of the SumoGroup Ltd.He has an article series online called 'Contract Killers' which is definitely worth reading through. In today's talk, we break down a studio's journey into 3 sections: Years 1-4 - Shipping first projectsYears 5-7 - Creating a strategyYears 8-10 - Preparing for investment and long term projectsAbout Tim Repa-DaviesLinktree: https://linktr.ee/dontfeartherepaX: https://x.com/dontfeartherepaA...
Realtime Roots
Benni Hill is the Creative Director at Bonsai Collective developing Luna Abyss.Benni and I had similar trajectories into the games industry, founding our first studio together over 12 years ago (as of recording in 2024) so this discussion focuses on early trials and tribulations of making a game over 4 years without income, how Benni thinks about Creative Direction, and building a new team in Bonsai Collective.About Benni HillStudio: https://www.bonsai-collective.com/X: https://x.com/Benni_Hi...