On this episode of Roid Rage, Principal Flight Science Engineer Loic joins the pod to break down how we use Monte Carlo simulations to navigate deep space - starting with how we avoid hitting the Moon. Loic walks us through how probabilistic modeling, error bounding, and trajectory optimization keep DeepSpace‑2 on target. This episode covers everything from solar pressure to thrust vector error, and why simulating failure is core to mission design.
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On this episode of Roid Rage, Principal Flight Science Engineer Loic joins the pod to break down how we use Monte Carlo simulations to navigate deep space - starting with how we avoid hitting the Moon. Loic walks us through how probabilistic modeling, error bounding, and trajectory optimization keep DeepSpace‑2 on target. This episode covers everything from solar pressure to thrust vector error, and why simulating failure is core to mission design.
In this episode, Demyan (Senior Mission Ops Engineer) walks us through how AstroForge approaches ground communications, from pass scheduling and real-time visibility to handling missed links and operational drift. We break down what went wrong during Odin’s mission, how we're currently rebuilding our tools for Vestri, and why deep space comms is so much more than getting a signal: it’s all about timing, geometry, and operational realism.
Roid Rage
On this episode of Roid Rage, Principal Flight Science Engineer Loic joins the pod to break down how we use Monte Carlo simulations to navigate deep space - starting with how we avoid hitting the Moon. Loic walks us through how probabilistic modeling, error bounding, and trajectory optimization keep DeepSpace‑2 on target. This episode covers everything from solar pressure to thrust vector error, and why simulating failure is core to mission design.