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The best recorded panels and seminars about analog game design and publishing
Recorded at Metatopia 2024
Presented by Avonelle Wing and Nicholas Ambrose
My first question when someone tells me they're self-publishing a game is "What are your goals?" Sometimes, the answer is "I just want to know someone out there is playing it." Often times, though, designers are knee-deep in designing their One True Game, have sunk countless hours and funds into the process, and want it "in every game store across the country! And Target too!" For a single-title publisher, that's nearly unheard of. If you can name an exception, it proves the rule. So, join me for a discussion of what the 3-tier system is and why you should hold it in mind as a designer-publisher.
RPG Design Panelcast
The best recorded panels and seminars about analog game design and publishing