Hey everyone, I'm Skip the Tutorial! In this podcast you'll find a comedic insight into the gaming analysis and design critiques of Nintendo games. The content is a mix of audio from my YouTube analysis series, as well as my current takes on games I record specifically for this podcast! Thanks for stopping by, and you have a good one, alright?
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Hey everyone, I'm Skip the Tutorial! In this podcast you'll find a comedic insight into the gaming analysis and design critiques of Nintendo games. The content is a mix of audio from my YouTube analysis series, as well as my current takes on games I record specifically for this podcast! Thanks for stopping by, and you have a good one, alright?
Roguelikes are all over the place, to say the least. From gems like Enter the Gungeon, to Dead Cells, and especially Edmund McMillen's Binding of Isaac, there's been so many great indie developed roguelikes (or roguelites, depending on who you ask) in recent years. But what does this randomness mean for boss design? That's what we're tackling today in this Boss Battle Breakdown!
Skip the Podcast
Hey everyone, I'm Skip the Tutorial! In this podcast you'll find a comedic insight into the gaming analysis and design critiques of Nintendo games. The content is a mix of audio from my YouTube analysis series, as well as my current takes on games I record specifically for this podcast! Thanks for stopping by, and you have a good one, alright?