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Space-Biff! Space-Cast!
The Space-Biff! Space-Cast!
75 episodes
1 month ago
Ah, Napoleon. Old Boney. Roll'n'Bones. The Bone Zone. The guy's got a lot of nicknames, and even more board games! The latest, and one of the most intriguing, is Battlefields of the Napoleonic Wars, codesigned by Paolo Mori and Alessandro Zucchini. Today on the Space-Cast!, we dive into the creation of this approachable hex-and-counter title, including its creators' aversion to combat results tables, their choice of battles, and why they decided to publish under their own label.
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Arts
Leisure,
Games
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Ah, Napoleon. Old Boney. Roll'n'Bones. The Bone Zone. The guy's got a lot of nicknames, and even more board games! The latest, and one of the most intriguing, is Battlefields of the Napoleonic Wars, codesigned by Paolo Mori and Alessandro Zucchini. Today on the Space-Cast!, we dive into the creation of this approachable hex-and-counter title, including its creators' aversion to combat results tables, their choice of battles, and why they decided to publish under their own label.
Show more...
Arts
Leisure,
Games
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Space-Cast! #43. Unstuck in Time
Space-Biff! Space-Cast!
1 hour 4 minutes
10 months ago
Space-Cast! #43. Unstuck in Time
In 1956, not-yet-famous author Kurt Vonnegut unsuccessfully attempted to publish a board game. That game, GHQ, was then stored in a box for decades until designer Geoff Engelstein read about it in a biography and began the long process of restoring this historical artifact. On today's Space-Cast!, we sit down with Geoff to discuss how GHQ traveled across time, its surprising innovations, and what it might say about Vonnegut's efforts to contextualize his wartime experiences.
Space-Biff! Space-Cast!
Ah, Napoleon. Old Boney. Roll'n'Bones. The Bone Zone. The guy's got a lot of nicknames, and even more board games! The latest, and one of the most intriguing, is Battlefields of the Napoleonic Wars, codesigned by Paolo Mori and Alessandro Zucchini. Today on the Space-Cast!, we dive into the creation of this approachable hex-and-counter title, including its creators' aversion to combat results tables, their choice of battles, and why they decided to publish under their own label.