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Star Trek: Columbia, a D&D Podcast
ST: Columbia
8 episodes
1 week ago
The year is 2380. The end of the Dominion War has allowed the Federation to restart five-year journeys of exploration within the Gamma Quadrant, thanks to the surrender of the Dominion. These are the voyages of the U.S.S. Columbia (NCC-10707). An Intrepid-class vessel, named for the sister ship of the original U.S.S. Enterprise, she is tasked with exploring the unknown reaches of the Gamma Quadrant. Join our Bridge Crew as they boldly go where no role-playing game has gone before!
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Performing Arts
Arts
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All content for Star Trek: Columbia, a D&D Podcast is the property of ST: Columbia and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
The year is 2380. The end of the Dominion War has allowed the Federation to restart five-year journeys of exploration within the Gamma Quadrant, thanks to the surrender of the Dominion. These are the voyages of the U.S.S. Columbia (NCC-10707). An Intrepid-class vessel, named for the sister ship of the original U.S.S. Enterprise, she is tasked with exploring the unknown reaches of the Gamma Quadrant. Join our Bridge Crew as they boldly go where no role-playing game has gone before!
Show more...
Performing Arts
Arts
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Session 3: The Company Way
Star Trek: Columbia, a D&D Podcast
2 hours 47 minutes 21 seconds
4 years ago
Session 3: The Company Way

In this session, the Columbia travels to the closest set of coordinates of the fifty given by Odo. The coordinates point to a mostly unremarkable solar system, with the third planet being the only M-class and showing signs of life.

Upon beaming down to the surface of the planet, Commander Minori and her team discover a dilithium mining facility headed by a Vorta named Komo. The facility is strangely quiet, but Komo seems to be happy to assist the away team in their investigations.

Star Trek: Columbia, a D&D Podcast
The year is 2380. The end of the Dominion War has allowed the Federation to restart five-year journeys of exploration within the Gamma Quadrant, thanks to the surrender of the Dominion. These are the voyages of the U.S.S. Columbia (NCC-10707). An Intrepid-class vessel, named for the sister ship of the original U.S.S. Enterprise, she is tasked with exploring the unknown reaches of the Gamma Quadrant. Join our Bridge Crew as they boldly go where no role-playing game has gone before!