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Stealth Boom Boom | A Stealth Video Games Podcast
Stealth Boom Boom
64 episodes
2 weeks ago
Colm Ahern, Josh Wise, and Adam Carroll chat about the sneakiest of interactive media: stealth video games. On each episode, the former Rock Paper Shotgun and VideoGamer critics go in-depth on one stealth / stealthy video game from history and discuss whether its stealth and its boom boom are up to snuff. Metal Gear Solid, Splinter Cell, Assassin's Creed, Dishonored and Hitman: Stealth Boom Boom covers it all.

Hosted on Acast. See acast.com/privacy for more information.

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All content for Stealth Boom Boom | A Stealth Video Games Podcast is the property of Stealth Boom Boom and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Colm Ahern, Josh Wise, and Adam Carroll chat about the sneakiest of interactive media: stealth video games. On each episode, the former Rock Paper Shotgun and VideoGamer critics go in-depth on one stealth / stealthy video game from history and discuss whether its stealth and its boom boom are up to snuff. Metal Gear Solid, Splinter Cell, Assassin's Creed, Dishonored and Hitman: Stealth Boom Boom covers it all.

Hosted on Acast. See acast.com/privacy for more information.

Show more...
Video Games
Technology,
Leisure,
Games
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Ghost of Tsushima Review | Accessible Sekiro, The Feeling, Chasing Foxes
Stealth Boom Boom | A Stealth Video Games Podcast
2 hours 36 minutes 32 seconds
2 months ago
Ghost of Tsushima Review | Accessible Sekiro, The Feeling, Chasing Foxes

We’re back after our summer holidays and kicking off the second half of season 3 by looking at a particular Washington-based developer that we’ve looked at many times before, Sucker Punch Productions. After chatting about two-thirds of their raccoon trilogy on this very podcast, we’re taking a look at something that is much more recent, much more grown-up, much more samurai. We’re going back to 2020 to take a look at an open-world, action-adventure game set during the first Mongol invasion of Japan. We’re talking Ghost of Tsushima.



On this episode of Stealth Boom Boom, we chat a little bit about tourism, whether Akira Kurosawa mode is just a black and white filter and nothing more, and there’s what some people are calling “a surprising amount of Infamous chat”, too. We also look at how they tried to balance authenticity with audience expectation, finishing a game during a global pandemic, and there’s a heated discussion about wind.



Here are some of the things you’re gonna hear us chat about in our review: outrageously quick load times; stealth that encourages speed over patience; some very enjoyable, very familiar outpost-clearing; the power of Focused Hearing; loads of tall grass; the feeling of a sequel to Assassin’s Creed 2; being hated by samurai as you fling kunai, wind chimes, and sticky bombs about; undercover Batman; sword-fighting that feels like accessible Sekiro: Shadows Die Twice, whilst also engaging the player with a number of different things to consider; no lock on; announcing your arrival at the beginning of a fight; taking on one other opponent in a duel; running after foxes, slicing bamboo, and one or two other things that are absolutely everywhere on this very large map; an uninspired grappling hook; an island that is too big for some and the right size for others; Samuel Taylor Coleridge; Ishikawa’s student; a plot that would’ve worked better in a more linear game; using Ghost tactics and feeling completely fine; and our clothing choices.



After all that, we take you through what some of the critics were saying about the game around the time it came out, and then we give you our final verdicts on whether Ghost of Tsushima is a Pass, a Play, or an Espionage Explosion.



For those who would like to play along at home, we'll be discussing, reviewing and dissecting Amnesia: The Dark Descent on the next episode of Stealth Boom Boom.



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Hosted on Acast. See acast.com/privacy for more information.

Stealth Boom Boom | A Stealth Video Games Podcast
Colm Ahern, Josh Wise, and Adam Carroll chat about the sneakiest of interactive media: stealth video games. On each episode, the former Rock Paper Shotgun and VideoGamer critics go in-depth on one stealth / stealthy video game from history and discuss whether its stealth and its boom boom are up to snuff. Metal Gear Solid, Splinter Cell, Assassin's Creed, Dishonored and Hitman: Stealth Boom Boom covers it all.

Hosted on Acast. See acast.com/privacy for more information.