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STEREOSCOPE
Byron Diffenderffer, Anthony Vasiliadis
17 episodes
1 month ago
Send us a text We dig into Valve’s Steam Frame headset, the revived Steam Machine concept, and the new Steam Controller 2.0, weighing smart tradeoffs against ambitious promises. Comfort, eye tracking, and foveated streaming headline a PC-first strategy that could challenge Quest on user experience. • why Valve picked a mobile ARM chip over XR silicon • eye tracking as the key to dynamic foveated rendering gains • PC-hybrid focus with a low-latency wireless streaming puck • openness of the St...
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All content for STEREOSCOPE is the property of Byron Diffenderffer, Anthony Vasiliadis and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Send us a text We dig into Valve’s Steam Frame headset, the revived Steam Machine concept, and the new Steam Controller 2.0, weighing smart tradeoffs against ambitious promises. Comfort, eye tracking, and foveated streaming headline a PC-first strategy that could challenge Quest on user experience. • why Valve picked a mobile ARM chip over XR silicon • eye tracking as the key to dynamic foveated rendering gains • PC-hybrid focus with a low-latency wireless streaming puck • openness of the St...
Show more...
Arts
TV & Film,
News,
Tech News
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Apple, Google, and Meta go head-to-head while XR finds its footing
STEREOSCOPE
1 hour 19 minutes
6 months ago
Apple, Google, and Meta go head-to-head while XR finds its footing
Send us a text The XR industry is hitting a mature stride with companies making significant investments despite recurring reports of VR's demise. We explore how companies are embracing XR as the evolution of VR technology with broader applications and market potential. • Meta partners with Xbox to release a branded Quest 3S bundle with Game Pass Ultimate • Cloud streaming games over Quest headsets provides latency benefits when home network conditions are optimal • Meta reportedly courting D...
STEREOSCOPE
Send us a text We dig into Valve’s Steam Frame headset, the revived Steam Machine concept, and the new Steam Controller 2.0, weighing smart tradeoffs against ambitious promises. Comfort, eye tracking, and foveated streaming headline a PC-first strategy that could challenge Quest on user experience. • why Valve picked a mobile ARM chip over XR silicon • eye tracking as the key to dynamic foveated rendering gains • PC-hybrid focus with a low-latency wireless streaming puck • openness of the St...