Send us a text We dig into Valve’s Steam Frame headset, the revived Steam Machine concept, and the new Steam Controller 2.0, weighing smart tradeoffs against ambitious promises. Comfort, eye tracking, and foveated streaming headline a PC-first strategy that could challenge Quest on user experience. • why Valve picked a mobile ARM chip over XR silicon • eye tracking as the key to dynamic foveated rendering gains • PC-hybrid focus with a low-latency wireless streaming puck • openness of the St...
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Send us a text We dig into Valve’s Steam Frame headset, the revived Steam Machine concept, and the new Steam Controller 2.0, weighing smart tradeoffs against ambitious promises. Comfort, eye tracking, and foveated streaming headline a PC-first strategy that could challenge Quest on user experience. • why Valve picked a mobile ARM chip over XR silicon • eye tracking as the key to dynamic foveated rendering gains • PC-hybrid focus with a low-latency wireless streaming puck • openness of the St...
Apple Vision Pro Woes, Quest 3 Props, and the VR Content Hustle with Adam from Virtual Presence Productions
STEREOSCOPE
53 minutes
1 year ago
Apple Vision Pro Woes, Quest 3 Props, and the VR Content Hustle with Adam from Virtual Presence Productions
Send us a text Come with us as we unpack our experience with the much-anticipated Apple Vision Pro VR headset, alongside the insights of Adam Kontras from Virtual Presence Productions. We didn't hold back on our initial excitement turned to dismay, facing a slew of technical issues like pixel smearing that led us to question if this device is truly market-ready. It was an unexpected twist to find ourselves tipping our hats to the Quest 3 for its versatility and comfort, making it a surprising...
STEREOSCOPE
Send us a text We dig into Valve’s Steam Frame headset, the revived Steam Machine concept, and the new Steam Controller 2.0, weighing smart tradeoffs against ambitious promises. Comfort, eye tracking, and foveated streaming headline a PC-first strategy that could challenge Quest on user experience. • why Valve picked a mobile ARM chip over XR silicon • eye tracking as the key to dynamic foveated rendering gains • PC-hybrid focus with a low-latency wireless streaming puck • openness of the St...