Send us a text We dig into Valve’s Steam Frame headset, the revived Steam Machine concept, and the new Steam Controller 2.0, weighing smart tradeoffs against ambitious promises. Comfort, eye tracking, and foveated streaming headline a PC-first strategy that could challenge Quest on user experience. • why Valve picked a mobile ARM chip over XR silicon • eye tracking as the key to dynamic foveated rendering gains • PC-hybrid focus with a low-latency wireless streaming puck • openness of the St...
All content for STEREOSCOPE is the property of Byron Diffenderffer, Anthony Vasiliadis and is served directly from their servers
with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Send us a text We dig into Valve’s Steam Frame headset, the revived Steam Machine concept, and the new Steam Controller 2.0, weighing smart tradeoffs against ambitious promises. Comfort, eye tracking, and foveated streaming headline a PC-first strategy that could challenge Quest on user experience. • why Valve picked a mobile ARM chip over XR silicon • eye tracking as the key to dynamic foveated rendering gains • PC-hybrid focus with a low-latency wireless streaming puck • openness of the St...
Blackmagic 12K Ursa Immersive, Gracia Volumetric Capture, Logitech Ink for Meta Quest, and Apple TV+ Immersive Content Rollout
STEREOSCOPE
55 minutes
1 year ago
Blackmagic 12K Ursa Immersive, Gracia Volumetric Capture, Logitech Ink for Meta Quest, and Apple TV+ Immersive Content Rollout
Send us a text Curious about how the latest tech advances are shaping the future of VR storytelling Immersive Video? Tune in to the sixth iteration of the Stereoscope podcast, where we eschew our usual studio setting to embrace the fresh air of Portland. We'll explore Apple's groundbreaking announcements from WWDC, engage with the Gracia volumetric capture platform, and share our experiences using the Luma AI app's Gaussian splatting technology. With industry giants like DEOVR showing interes...
STEREOSCOPE
Send us a text We dig into Valve’s Steam Frame headset, the revived Steam Machine concept, and the new Steam Controller 2.0, weighing smart tradeoffs against ambitious promises. Comfort, eye tracking, and foveated streaming headline a PC-first strategy that could challenge Quest on user experience. • why Valve picked a mobile ARM chip over XR silicon • eye tracking as the key to dynamic foveated rendering gains • PC-hybrid focus with a low-latency wireless streaming puck • openness of the St...