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STEREOSCOPE
Byron Diffenderffer, Anthony Vasiliadis
17 episodes
1 month ago
Send us a text We dig into Valve’s Steam Frame headset, the revived Steam Machine concept, and the new Steam Controller 2.0, weighing smart tradeoffs against ambitious promises. Comfort, eye tracking, and foveated streaming headline a PC-first strategy that could challenge Quest on user experience. • why Valve picked a mobile ARM chip over XR silicon • eye tracking as the key to dynamic foveated rendering gains • PC-hybrid focus with a low-latency wireless streaming puck • openness of the St...
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All content for STEREOSCOPE is the property of Byron Diffenderffer, Anthony Vasiliadis and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Send us a text We dig into Valve’s Steam Frame headset, the revived Steam Machine concept, and the new Steam Controller 2.0, weighing smart tradeoffs against ambitious promises. Comfort, eye tracking, and foveated streaming headline a PC-first strategy that could challenge Quest on user experience. • why Valve picked a mobile ARM chip over XR silicon • eye tracking as the key to dynamic foveated rendering gains • PC-hybrid focus with a low-latency wireless streaming puck • openness of the St...
Show more...
Arts
TV & Film,
News,
Tech News
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Canon EOS R5 Mark II Unveiled, Quest 3 HDMI Link, Xreal Beam Pro, and Pico 4 Ultra!
STEREOSCOPE
43 minutes
1 year ago
Canon EOS R5 Mark II Unveiled, Quest 3 HDMI Link, Xreal Beam Pro, and Pico 4 Ultra!
Send us a text This episode of the Stereoscope Podcast, we’re recording from our brand-new studio space, a major upgrade from our old basement setup, and we’re diving into the hot topics of the photography and VR worlds. We start by scrutinizing the freshly released Canon EOS R5 Mark II, weighing its 45-megapixel full-frame sensor, built-in autofocus for the dual fisheye lens, and digital image stabilization against its predecessor and our current R5C cinema variant. Despite some initial perf...
STEREOSCOPE
Send us a text We dig into Valve’s Steam Frame headset, the revived Steam Machine concept, and the new Steam Controller 2.0, weighing smart tradeoffs against ambitious promises. Comfort, eye tracking, and foveated streaming headline a PC-first strategy that could challenge Quest on user experience. • why Valve picked a mobile ARM chip over XR silicon • eye tracking as the key to dynamic foveated rendering gains • PC-hybrid focus with a low-latency wireless streaming puck • openness of the St...