Send us a text We dig into Valve’s Steam Frame headset, the revived Steam Machine concept, and the new Steam Controller 2.0, weighing smart tradeoffs against ambitious promises. Comfort, eye tracking, and foveated streaming headline a PC-first strategy that could challenge Quest on user experience. • why Valve picked a mobile ARM chip over XR silicon • eye tracking as the key to dynamic foveated rendering gains • PC-hybrid focus with a low-latency wireless streaming puck • openness of the St...
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Send us a text We dig into Valve’s Steam Frame headset, the revived Steam Machine concept, and the new Steam Controller 2.0, weighing smart tradeoffs against ambitious promises. Comfort, eye tracking, and foveated streaming headline a PC-first strategy that could challenge Quest on user experience. • why Valve picked a mobile ARM chip over XR silicon • eye tracking as the key to dynamic foveated rendering gains • PC-hybrid focus with a low-latency wireless streaming puck • openness of the St...
CE-YES! Apple Vison Pro, New Headset Scramble, Red Rocks VR180 Concerts, and guests Matt Rowell and Thomas Hayden from 360 Labs!
STEREOSCOPE
1 hour 29 minutes
1 year ago
CE-YES! Apple Vison Pro, New Headset Scramble, Red Rocks VR180 Concerts, and guests Matt Rowell and Thomas Hayden from 360 Labs!
Send us a text Our interview with Matt Rowell and Thomas Hayden, the co-founders of 360 Labs starts at exactly 44:00! CES is over! It's a big time for VR and VR Video, with a host of new headsets to bring immersive video to more people than ever. Get ready to explore the thrilling intersection of 360 video, dome-based experiences, and the promise of Wi-Fi 7 for VR tech that could trim latency down to nearly invisible threads. This episode promises to be a journey through the evolution of VR ...
STEREOSCOPE
Send us a text We dig into Valve’s Steam Frame headset, the revived Steam Machine concept, and the new Steam Controller 2.0, weighing smart tradeoffs against ambitious promises. Comfort, eye tracking, and foveated streaming headline a PC-first strategy that could challenge Quest on user experience. • why Valve picked a mobile ARM chip over XR silicon • eye tracking as the key to dynamic foveated rendering gains • PC-hybrid focus with a low-latency wireless streaming puck • openness of the St...