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STEREOSCOPE
Byron Diffenderffer, Anthony Vasiliadis
17 episodes
1 month ago
Send us a text We dig into Valve’s Steam Frame headset, the revived Steam Machine concept, and the new Steam Controller 2.0, weighing smart tradeoffs against ambitious promises. Comfort, eye tracking, and foveated streaming headline a PC-first strategy that could challenge Quest on user experience. • why Valve picked a mobile ARM chip over XR silicon • eye tracking as the key to dynamic foveated rendering gains • PC-hybrid focus with a low-latency wireless streaming puck • openness of the St...
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All content for STEREOSCOPE is the property of Byron Diffenderffer, Anthony Vasiliadis and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Send us a text We dig into Valve’s Steam Frame headset, the revived Steam Machine concept, and the new Steam Controller 2.0, weighing smart tradeoffs against ambitious promises. Comfort, eye tracking, and foveated streaming headline a PC-first strategy that could challenge Quest on user experience. • why Valve picked a mobile ARM chip over XR silicon • eye tracking as the key to dynamic foveated rendering gains • PC-hybrid focus with a low-latency wireless streaming puck • openness of the St...
Show more...
Arts
TV & Film,
News,
Tech News
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CES 2025 Recap: XR Scramble, Google’s HTC Gambit, and Samsung’s Muhan Odyssey!
STEREOSCOPE
56 minutes
10 months ago
CES 2025 Recap: XR Scramble, Google’s HTC Gambit, and Samsung’s Muhan Odyssey!
Send us a text What if the future of screens is no screen at all? We explore the revolutionary world of XR and AR smart glasses—straight from CES—highlighting innovations like the groundbreaking XR glasses scramble and cyberpunk-inspired touch boards. These technological marvels promise to transform how we interact with digital environments, offering virtual displays that hover seamlessly around us. For those looking to blend the virtual with the real, this episode reveals how these advanceme...
STEREOSCOPE
Send us a text We dig into Valve’s Steam Frame headset, the revived Steam Machine concept, and the new Steam Controller 2.0, weighing smart tradeoffs against ambitious promises. Comfort, eye tracking, and foveated streaming headline a PC-first strategy that could challenge Quest on user experience. • why Valve picked a mobile ARM chip over XR silicon • eye tracking as the key to dynamic foveated rendering gains • PC-hybrid focus with a low-latency wireless streaming puck • openness of the St...