Send us a text We dig into Valve’s Steam Frame headset, the revived Steam Machine concept, and the new Steam Controller 2.0, weighing smart tradeoffs against ambitious promises. Comfort, eye tracking, and foveated streaming headline a PC-first strategy that could challenge Quest on user experience. • why Valve picked a mobile ARM chip over XR silicon • eye tracking as the key to dynamic foveated rendering gains • PC-hybrid focus with a low-latency wireless streaming puck • openness of the St...
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Send us a text We dig into Valve’s Steam Frame headset, the revived Steam Machine concept, and the new Steam Controller 2.0, weighing smart tradeoffs against ambitious promises. Comfort, eye tracking, and foveated streaming headline a PC-first strategy that could challenge Quest on user experience. • why Valve picked a mobile ARM chip over XR silicon • eye tracking as the key to dynamic foveated rendering gains • PC-hybrid focus with a low-latency wireless streaming puck • openness of the St...
Exploring Interactive Video Futures: Human Within, Theater Elsewhere, and VR180 Storytelling with Kuya Quatro!
STEREOSCOPE
57 minutes
1 year ago
Exploring Interactive Video Futures: Human Within, Theater Elsewhere, and VR180 Storytelling with Kuya Quatro!
Send us a text How do groundbreaking interactive video experiences like the upcoming Human Within shape the future of storytelling? Join us as we engage with Kuya Quatro to explore the fascinating evolution of immersive media. We delve into the nuances of VR storytelling and discuss how genres such as sci-fi, horror, and fantasy offer unparalleled opportunities for world-building and audience engagement. We contemplate the ongoing journey toward seamlessly blending video games with cinematic ...
STEREOSCOPE
Send us a text We dig into Valve’s Steam Frame headset, the revived Steam Machine concept, and the new Steam Controller 2.0, weighing smart tradeoffs against ambitious promises. Comfort, eye tracking, and foveated streaming headline a PC-first strategy that could challenge Quest on user experience. • why Valve picked a mobile ARM chip over XR silicon • eye tracking as the key to dynamic foveated rendering gains • PC-hybrid focus with a low-latency wireless streaming puck • openness of the St...