Send us a text We dig into Valve’s Steam Frame headset, the revived Steam Machine concept, and the new Steam Controller 2.0, weighing smart tradeoffs against ambitious promises. Comfort, eye tracking, and foveated streaming headline a PC-first strategy that could challenge Quest on user experience. • why Valve picked a mobile ARM chip over XR silicon • eye tracking as the key to dynamic foveated rendering gains • PC-hybrid focus with a low-latency wireless streaming puck • openness of the St...
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Send us a text We dig into Valve’s Steam Frame headset, the revived Steam Machine concept, and the new Steam Controller 2.0, weighing smart tradeoffs against ambitious promises. Comfort, eye tracking, and foveated streaming headline a PC-first strategy that could challenge Quest on user experience. • why Valve picked a mobile ARM chip over XR silicon • eye tracking as the key to dynamic foveated rendering gains • PC-hybrid focus with a low-latency wireless streaming puck • openness of the St...
Send us a text We dig into Valve’s Steam Frame headset, the revived Steam Machine concept, and the new Steam Controller 2.0, weighing smart tradeoffs against ambitious promises. Comfort, eye tracking, and foveated streaming headline a PC-first strategy that could challenge Quest on user experience. • why Valve picked a mobile ARM chip over XR silicon • eye tracking as the key to dynamic foveated rendering gains • PC-hybrid focus with a low-latency wireless streaming puck • openness of the St...
STEREOSCOPE
Send us a text We dig into Valve’s Steam Frame headset, the revived Steam Machine concept, and the new Steam Controller 2.0, weighing smart tradeoffs against ambitious promises. Comfort, eye tracking, and foveated streaming headline a PC-first strategy that could challenge Quest on user experience. • why Valve picked a mobile ARM chip over XR silicon • eye tracking as the key to dynamic foveated rendering gains • PC-hybrid focus with a low-latency wireless streaming puck • openness of the St...