Hundreds of the years into the future, America has fallen to ruin and neglect. To cope with the harsh realities, the Overseers have made it possible to everyone to plug into their True Reality system, but when the Potreblyat Corporation took over, only the rich and influential could stay plugged in.
Now a group of Unplugged decide to connect with each other with a rulebook from an ancient tome known as the Dungeons and Dragon's Player's Handbook. But little do they know, their games are being broadcast to everyone plugged into True Reality and everyone Unplugged alongside them.
All content for Tabletop For the End of the World is the property of We Are Heroes Productions and is served directly from their servers
with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Hundreds of the years into the future, America has fallen to ruin and neglect. To cope with the harsh realities, the Overseers have made it possible to everyone to plug into their True Reality system, but when the Potreblyat Corporation took over, only the rich and influential could stay plugged in.
Now a group of Unplugged decide to connect with each other with a rulebook from an ancient tome known as the Dungeons and Dragon's Player's Handbook. But little do they know, their games are being broadcast to everyone plugged into True Reality and everyone Unplugged alongside them.
King tries to make peace with living among the people he once held captive as he sits by his sisters side. Emillia plans for their next move before Larong has a chance to come for them again but everything almost feels too quiet. Meanwhile Mitch takes Dem Dungeon Boiz through the ringer as the NAG invade the Illusory castle and Twilight tries to escape the clutches of the Platinum Devil
Tabletop For the End of the World
Hundreds of the years into the future, America has fallen to ruin and neglect. To cope with the harsh realities, the Overseers have made it possible to everyone to plug into their True Reality system, but when the Potreblyat Corporation took over, only the rich and influential could stay plugged in.
Now a group of Unplugged decide to connect with each other with a rulebook from an ancient tome known as the Dungeons and Dragon's Player's Handbook. But little do they know, their games are being broadcast to everyone plugged into True Reality and everyone Unplugged alongside them.