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Talk Architecture
Naziaty
393 episodes
6 days ago
Send us a text The “research-framework” approach to design theses is a myth and must end. Best industry preparation: give the entire studio one real, complex, shared urban site and force students to solve 10–15 genuine, layered design problems from day one. This final episode of a 3-part series explains how using two cases almost a decade apart. 2008–09 (wrong way): 24 students → 24 different (often easy/speculative) sites → pretty drawings, 2–3 shallow problems, bored students, weak graduate...
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Send us a text The “research-framework” approach to design theses is a myth and must end. Best industry preparation: give the entire studio one real, complex, shared urban site and force students to solve 10–15 genuine, layered design problems from day one. This final episode of a 3-part series explains how using two cases almost a decade apart. 2008–09 (wrong way): 24 students → 24 different (often easy/speculative) sites → pretty drawings, 2–3 shallow problems, bored students, weak graduate...
Show more...
Design
Arts,
Education,
Society & Culture,
Philosophy,
Courses
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The Use of Sensory-driven Architecture Principles to Achieve Inclusive & Therapeutic Spaces [Part 2]
Talk Architecture
23 minutes
2 months ago
The Use of Sensory-driven Architecture Principles to Achieve Inclusive & Therapeutic Spaces [Part 2]
Send us a text The concluding part (Part 2) of this proposition of using sensory-driven architecture principles to achieve inclusive and therapeutic spaces as explained by Naziaty Mohd Yaacob, is based on a research to combine architecture, disability and phenomenology. Based on an internet literature search, the 7 principles of Sensory-driven Architecture Principles are: Sight (Visual Engagement)Sound (Acoustic Harmony)Touch (Tactile Experience)Smell (Olfactory Design) Temp...
Talk Architecture
Send us a text The “research-framework” approach to design theses is a myth and must end. Best industry preparation: give the entire studio one real, complex, shared urban site and force students to solve 10–15 genuine, layered design problems from day one. This final episode of a 3-part series explains how using two cases almost a decade apart. 2008–09 (wrong way): 24 students → 24 different (often easy/speculative) sites → pretty drawings, 2–3 shallow problems, bored students, weak graduate...