If Russell and Jeramy thought the hard part was getting to The Forest Oracle, in part three the module takes great pains to remind them that it still has a lot of weird left in the tank.
The hard won cure for the curse in hand, they head back toward The Downs, dealing with a band of bougie bugbears and the world’s cuddliest yeti only to discover the module’s climactic “twist.” Saving The Downs for REAL requires one final detour that kinda, sorta renders most of the adventure pointless. WHOOPS!
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If Russell and Jeramy thought the hard part was getting to The Forest Oracle, in part three the module takes great pains to remind them that it still has a lot of weird left in the tank.
The hard won cure for the curse in hand, they head back toward The Downs, dealing with a band of bougie bugbears and the world’s cuddliest yeti only to discover the module’s climactic “twist.” Saving The Downs for REAL requires one final detour that kinda, sorta renders most of the adventure pointless. WHOOPS!
It’s one of the most iconic modules in Dungeons & Dragons history, responsible for teaching millions of the earliest players the ropes: Russell and Jeramy dive into Gary Gygax’s legendary B2: Keep on the Borderlands from 1979! In episode one, we learn how the keep came to be, meet a bunch of nameless NPCs with spicy secrets, and prepare for the journey outside the walls and into the iconic Caves of Chaos!
The Analog Dungeon Podcast
If Russell and Jeramy thought the hard part was getting to The Forest Oracle, in part three the module takes great pains to remind them that it still has a lot of weird left in the tank.
The hard won cure for the curse in hand, they head back toward The Downs, dealing with a band of bougie bugbears and the world’s cuddliest yeti only to discover the module’s climactic “twist.” Saving The Downs for REAL requires one final detour that kinda, sorta renders most of the adventure pointless. WHOOPS!