
Today’s podcast was a panel discussion about VR arcades, recorded at the 4th Annual VR Summit at Amusement Expo International held in Las Vegas on June 30, 2021.
VR Arcades started with enthusiasts renting consumer equipment by the minute or hour. Hear from the leading minds in the industry how experienced developers and operators are creating destination attractions and innovative experiences people cannot replicate at home. With our panel of experts, we’ll take a look at the future innovations of VR Arcade 2.0.
The panel was moderated by Bryan Severance. The panelists were:
Tommy Goodkin, consultant in the lb VR space and former head of content at VR World in New York City who is in charge of programming one of the best arcade 1.5 models.
Chuck Taylor, VP of entertainment for Main Event in Dallas. He was out here in Vegas working for Caesars Entertainment, running experiential entertainment, development, testing technology work across the enterprise.
Brooke Chapman, consultant in the virtual production and Location-Based Entertainment (LBE) spaces. She’s from nomadic and has been at junk VR; spent a couple of lifetimes and Industrial Light and Magic years ago.
Hunter Lane, Director of Business Development from Resolution Games, is one of the best VR games on the plane. He was one of the innovators of 1.0 VR Arcade, the first arcade in Oklahoma.
Let’s dive in!
WHAT YOU’LL LEARN FROM THIS EPISODE:
● How take-homes and social media social sharing is imperative to creating repeat customers?
● What is the future of VR Arcades?
● What are they going to offer to users for a better experience?
● What are the advantages of using intellectual property (IP) in VR?
● Experiences in the Virtual Reality Arcades
● Dealing with the Hardware shelf life and its issues.
● The lifespan of IP and some mobile games.
● View of VR in the next 5 years.
● How to make it more sustainable in the market.
● “The future of VR would be like a place where there's just one game where everyone goes to compete against each other. And I think that could be a realistic possibility.”
● What’s likely in eSports and VR.
Listen to PART 1 here:
https://anchor.fm/dashboard/episode/e16hh9u/EP138: VR Arcade 2.0: Beyond the Novelty of Consumer VR – Presented by Springboard VR by Vertigo Games (Part 1)
Our Sponsor: Springboard VR: https://springboardvr.com/
Bryan Severance: https://www.linkedin.com/in/bryan-severance-91768718/
Tommy Goodkin: https://www.linkedin.com/in/tommy-goodkin-28245a79/
Chuck Taylor: https://www.linkedin.com/in/chuckinator/
Main Event: https://www.mainevent.com/
Brooke Chapman: https://www.linkedin.com/in/brookechapman/
Nomadic: https://blurtheline.com/
Hunter Lane: https://www.linkedin.com/in/f-hunter-lane-b7897613b/
Resolution Games: https://www.resolutiongames.com/
Learn More at www.bobcooney.com