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The Gamified Classroom: Passport to Innovation
Lisa Cherivtch
19 episodes
4 weeks ago
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Education
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Education
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SuperBetter: Leveling Up Your Mental Wellness Through Gamification
The Gamified Classroom: Passport to Innovation
29 minutes
8 months ago
SuperBetter: Leveling Up Your Mental Wellness Through Gamification
Episode Summary: In this episode, we delve into the innovative world of SuperBetter, an app that leverages the psychology of gameplay to enhance mental health and resilience. Join us as we speak with Keith Wakeman, CEO of SuperBetter, about how this unique platform is helping individuals navigate life's challenges by transforming them into engaging quests. We explore the science behind "gameful living," the impact of positive reinforcement, and how SuperBetter empowers users to build stronger mental and emotional well-being. Key Talking Points: Introduction to SuperBetter: What is SuperBetter and its core mission? The origins of SuperBetter, and the work of Jane McGonigal. The concept of "gameful living" and its application to real-life challenges. The Psychology of Gamification: How SuperBetter utilizes game mechanics to improve mental health. The role of positive reinforcement, goal setting, and progress tracking. How the app helps users build resilience and coping mechanisms. SuperBetter's Features and Benefits: Overview of key features: quests, power-ups, bad guys, and allies. How users can customize their experience to address specific mental health needs. The app's impact on reducing stress, anxiety, and depression. The Science Behind SuperBetter: Discussion of the research and studies supporting SuperBetter's effectiveness. How the app incorporates principles of cognitive-behavioral therapy and positive psychology. The importance of community and social support in mental wellness. Real-World Applications: Examples of how individuals are using SuperBetter to overcome challenges.
The Gamified Classroom: Passport to Innovation