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The Gaming Persona
Daniel Kaufmann Ph.D. | Dr. Gameology
158 episodes
1 week ago
Send us a text A great game can feel like a new friendship—instant chemistry, shared language, late‑night rabbit holes—until the credits roll and something just doesn’t land. We start with that feeling: Mass Effect Andromeda’s highs in worldbuilding and system exploration, and the lows of a rushed epilogue and a final encounter that denies closure. From there, we get honest about review scales, why “a seven” shouldn’t mean “bad,” and how a “solid six” can still be worth the hours if the journ...
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Video Games
Leisure,
Health & Fitness,
Mental Health,
Science,
Social Sciences
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Send us a text A great game can feel like a new friendship—instant chemistry, shared language, late‑night rabbit holes—until the credits roll and something just doesn’t land. We start with that feeling: Mass Effect Andromeda’s highs in worldbuilding and system exploration, and the lows of a rushed epilogue and a final encounter that denies closure. From there, we get honest about review scales, why “a seven” shouldn’t mean “bad,” and how a “solid six” can still be worth the hours if the journ...
Show more...
Video Games
Leisure,
Health & Fitness,
Mental Health,
Science,
Social Sciences
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We Become More When We Play Together
The Gaming Persona
16 minutes
1 month ago
We Become More When We Play Together
Send us a text What if the clearest path to better teamwork starts with a boss fight? We dive into the worlds of MMORPGs and squad shooters to show how tanks, healers, and DPS reveal a practical framework for collaboration you can use at work, in school, and at home. Choosing a role in a game is more than a loadout; it’s a promise to your group about how you’ll show up under pressure. That clarity—who protects, who sustains, who finishes—turns chaos into choreography. We unpack the “holy tri...
The Gaming Persona
Send us a text A great game can feel like a new friendship—instant chemistry, shared language, late‑night rabbit holes—until the credits roll and something just doesn’t land. We start with that feeling: Mass Effect Andromeda’s highs in worldbuilding and system exploration, and the lows of a rushed epilogue and a final encounter that denies closure. From there, we get honest about review scales, why “a seven” shouldn’t mean “bad,” and how a “solid six” can still be worth the hours if the journ...