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The Gaming Persona
Daniel Kaufmann Ph.D. | Dr. Gameology
158 episodes
1 week ago
Send us a text A great game can feel like a new friendship—instant chemistry, shared language, late‑night rabbit holes—until the credits roll and something just doesn’t land. We start with that feeling: Mass Effect Andromeda’s highs in worldbuilding and system exploration, and the lows of a rushed epilogue and a final encounter that denies closure. From there, we get honest about review scales, why “a seven” shouldn’t mean “bad,” and how a “solid six” can still be worth the hours if the journ...
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Video Games
Leisure,
Health & Fitness,
Mental Health,
Science,
Social Sciences
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Send us a text A great game can feel like a new friendship—instant chemistry, shared language, late‑night rabbit holes—until the credits roll and something just doesn’t land. We start with that feeling: Mass Effect Andromeda’s highs in worldbuilding and system exploration, and the lows of a rushed epilogue and a final encounter that denies closure. From there, we get honest about review scales, why “a seven” shouldn’t mean “bad,” and how a “solid six” can still be worth the hours if the journ...
Show more...
Video Games
Leisure,
Health & Fitness,
Mental Health,
Science,
Social Sciences
https://is1-ssl.mzstatic.com/image/thumb/Podcasts211/v4/bf/41/cd/bf41cd7e-2a02-43de-1e3e-bde2fd51ee2d/mza_15478096275916694958.jpg/600x600bb.jpg
Why We Still Pay for Games That Don't Exist Yet
The Gaming Persona
33 minutes
3 months ago
Why We Still Pay for Games That Don't Exist Yet
Send us a text We dive into the evolving landscape of video game pre-orders and whether they still make sense in 2025 when digital downloads have replaced physical copies and day-one patches have become standard. • Discussion of nostalgic midnight release events at GameStop versus today's digital pre-order incentives • Exploration of cosmetic pre-order bonuses and their appeal to completionists ("Space Barbie is the real end game") • Debate about whether certain pre-order bonuses like XP boo...
The Gaming Persona
Send us a text A great game can feel like a new friendship—instant chemistry, shared language, late‑night rabbit holes—until the credits roll and something just doesn’t land. We start with that feeling: Mass Effect Andromeda’s highs in worldbuilding and system exploration, and the lows of a rushed epilogue and a final encounter that denies closure. From there, we get honest about review scales, why “a seven” shouldn’t mean “bad,” and how a “solid six” can still be worth the hours if the journ...