D&D 5E actual-play homebrew podcast featuring a mysterious tavern known only as The Medusa's Cascade, that follows the adventuring parties Collateral Damage and Blood & Booze.
Includes: setting lore episodes, character profiles, NPC side stories, and campaign recap episodes.
Hosted on Acast. See acast.com/privacy for more information.
D&D 5E actual-play homebrew podcast featuring a mysterious tavern known only as The Medusa's Cascade, that follows the adventuring parties Collateral Damage and Blood & Booze.
Includes: setting lore episodes, character profiles, NPC side stories, and campaign recap episodes.
Hosted on Acast. See acast.com/privacy for more information.

We pick up where we left off the morning after the party's stakeout of sorts. It seems as if Ursus was not the only person visited last night, as we learn Bob also came in contact with an unfamiliar figure, presumably an Ashen Child. The party splits for the morning, with the Slash Bros at the temple, where they find Sister Flinthorn, who discusses Ursus' evening encounter with the Ashen Children and receives a refresher course on who the Silent Keeper is. Back at the tavern, where the rest of the group is having some food, they start connecting the dots regarding what happened with the ships, the Ashen Children, and other things that haven't lined up. Chantico's sister, Tozi, gets in contact with her amid all this and checks in on her, informing her that she will get back to her about Bob when she has more information to share.
Eventually, Bob, Ursus, and Thorak meet with everyone else. After exchanging information, they conclude that while the circumstances are similar to those of a false hydra, these are not identical situations. This doesn't leave the group feeling much better about their circumstances. It's then that they realize they are marking themselves, and they are losing time every time they encounter the being (or beings) causing all of this. After that, they attend their meeting and obtain the address where they were just yesterday, but with a different point of contact. Not Lua Hugh, but a one Nora Vakara. Instead of drawing too much attention to the discrepancy, they leave to go investigate.
It's here that things really go off the rails. As they approach the home, the group realizes time has been passing rapidly, and marks are appearing more frequently. It's then that Thorak uses Paco as his eyes, while Valen blindfolds himself and utilizes his blindsense, a way to see without being affected by the entities causing all this. And, to their (mis)fortune, they can see and begin fighting the strange grey beings and instruct the group to keep them contained. By losing eye contact with them, they forget, so Valen stuns one, Thorak grows large and grapples a few, and Chantico restrains one via her druidic magic. An intense fight later, they manage to restrain one with a rope and with Bob's tentacles, Elizabeth, and kill the rest of them. They take them through the city to the temple and try to gauge the situation. In showing the creature to Sister Flintorn, something bothered Thorak. He catches a faint glimpse of a smirk that just barely creeps over her face, and with that, Thorak yells to Bob to restrain her.
There's so much happening, and that's where we pick up…
Find out what happens next in this episode of the Medusa’s Cascade Blood & Booze!
Theme Music is written and performed by Efflorescence
Mixed by Thomas Lapierre III
Check out the show at themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.