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The Medusa's Cascade
Mr. Bell
276 episodes
4 days ago

D&D 5E actual-play homebrew podcast featuring a mysterious tavern known only as The Medusa's Cascade, that follows the adventuring parties Collateral Damage and Blood & Booze.


Includes: setting lore episodes, character profiles, NPC side stories, and campaign recap episodes.




Hosted on Acast. See acast.com/privacy for more information.

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All content for The Medusa's Cascade is the property of Mr. Bell and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.

D&D 5E actual-play homebrew podcast featuring a mysterious tavern known only as The Medusa's Cascade, that follows the adventuring parties Collateral Damage and Blood & Booze.


Includes: setting lore episodes, character profiles, NPC side stories, and campaign recap episodes.




Hosted on Acast. See acast.com/privacy for more information.

Show more...
Games
Fiction,
Drama,
Leisure
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Collateral Damage - C1E181 Explosive Results pt 1
The Medusa's Cascade
2 hours 9 minutes 34 seconds
1 month ago
Collateral Damage - C1E181 Explosive Results pt 1

As the party continues their short rest, taking stock, and figuring out next steps, Shanks is in pursuit of their sniper assailant. When the group is ready to go, thanks to the help of Yurik's sentient blade, they begin heading deeper into the city. The once-bustling streets and seemingly thriving city look nothing like what was described before the invasion took place. A marketplace now in ruins, the group splits to cover more ground and look for clues as to where Enich can be. Thankfully, Arguile knows Thieves' Cant and can make out some messages that help clue him into a possible location for his brother. The party makes their way inside a shop to investigate further.

As this is happening, Zechs is getting information relayed to him via Shanks. He's in pursuit of the sniper, and he suspects the group is being tracked somehow, again. Zechs relays the information to the group, and Arguile begins to ritually cast identify until they hear something significant approaching them outside. Glad, Yurik, and Galahad immediately go outside, with the rest following soon after. They find themselves face-to-face with a large iron golem, and another fight commences.

It's not much later that they hear even more enemies approaching them, and the party braces itself for another long and arduous fight. Meanwhile, at the sniper's last known location, Shanks is making a tactical assessment of how to approach and what out of his bag of goodies he can use to bring the house down. After some time, a lot of triple-checking his work, and a lot of second-guessing himself, he decides how he's going to make quite the explosive display and not get himself caught in the blast. The pieces are set, the match is lit, and a fuse is ready to go boom!

There's so much happening, and that's where we pick up…

Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!

Theme Music is written and performed by Efflorescence

Mixed by Thomas Lapierre III

Check out the show at themedusascascade.com


Hosted on Acast. See acast.com/privacy for more information.

The Medusa's Cascade

D&D 5E actual-play homebrew podcast featuring a mysterious tavern known only as The Medusa's Cascade, that follows the adventuring parties Collateral Damage and Blood & Booze.


Includes: setting lore episodes, character profiles, NPC side stories, and campaign recap episodes.




Hosted on Acast. See acast.com/privacy for more information.