“I call this the emotional alignment design policy. So the idea is that corporations, if they create sentient machines, should create them so that it's obvious to users that they're sentient. And so they evoke appropriate emotional reactions to sentient users. So you don't create a sentient machine and then put it in a bland box that no one will have emotional reactions to. And conversely, don't create a non sentient machine that people will attach to so much and think it's sentient that they...
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“I call this the emotional alignment design policy. So the idea is that corporations, if they create sentient machines, should create them so that it's obvious to users that they're sentient. And so they evoke appropriate emotional reactions to sentient users. So you don't create a sentient machine and then put it in a bland box that no one will have emotional reactions to. And conversely, don't create a non sentient machine that people will attach to so much and think it's sentient that they...
Frank Baumgartner of UNC-Chapel Hill on policy dynamics, lobbying, and issue framing
The Sentience Institute Podcast
1 hour 51 minutes
5 years ago
Frank Baumgartner of UNC-Chapel Hill on policy dynamics, lobbying, and issue framing
“In my career, one of the things that I’ve focused on the most is developing the theory of punctuated equilibrium. And I think recognising that things occasionally go through real transformations with radical change has changed people’s understanding of what we can expect out of government. It’s a much more fruitful way to think about how policy changes within government. It is true that for the most part, governments are very status quo oriented. But every once in a while, that’s thrown out ...
The Sentience Institute Podcast
“I call this the emotional alignment design policy. So the idea is that corporations, if they create sentient machines, should create them so that it's obvious to users that they're sentient. And so they evoke appropriate emotional reactions to sentient users. So you don't create a sentient machine and then put it in a bland box that no one will have emotional reactions to. And conversely, don't create a non sentient machine that people will attach to so much and think it's sentient that they...