“I call this the emotional alignment design policy. So the idea is that corporations, if they create sentient machines, should create them so that it's obvious to users that they're sentient. And so they evoke appropriate emotional reactions to sentient users. So you don't create a sentient machine and then put it in a bland box that no one will have emotional reactions to. And conversely, don't create a non sentient machine that people will attach to so much and think it's sentient that they...
All content for The Sentience Institute Podcast is the property of Sentience Institute and is served directly from their servers
with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
“I call this the emotional alignment design policy. So the idea is that corporations, if they create sentient machines, should create them so that it's obvious to users that they're sentient. And so they evoke appropriate emotional reactions to sentient users. So you don't create a sentient machine and then put it in a bland box that no one will have emotional reactions to. And conversely, don't create a non sentient machine that people will attach to so much and think it's sentient that they...
“Ultimately, if you want more human-like systems that exhibit more human-like intelligence, you would want them to actually learn like humans do by interacting with the world and so interactive learning, not just passive learning. You want something that's more active where the model is going to actually test out some hypothesis, and learn from the feedback it's getting from the world about these hypotheses in the way children do, it should learn all the time. If you observe young babies and ...
The Sentience Institute Podcast
“I call this the emotional alignment design policy. So the idea is that corporations, if they create sentient machines, should create them so that it's obvious to users that they're sentient. And so they evoke appropriate emotional reactions to sentient users. So you don't create a sentient machine and then put it in a bland box that no one will have emotional reactions to. And conversely, don't create a non sentient machine that people will attach to so much and think it's sentient that they...