Pydantic is a Python library for typed validation of external data that has experienced exponential growth since 2020. We’ll hear the story of what motivated Samuel to create Pydantic, the most common ways people use it, and the success and growth of FastAPI with Pydantic. Also, Pydantic V2 has not been released yet, but we’ll learn what motivated Samuel to rewrite it in Rust, besides being faster and some other things happening with it. And if you’re interested, Samuel is always lookin...
All content for The Sourcegraph Podcast is the property of Beyang and Quinn and is served directly from their servers
with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Pydantic is a Python library for typed validation of external data that has experienced exponential growth since 2020. We’ll hear the story of what motivated Samuel to create Pydantic, the most common ways people use it, and the success and growth of FastAPI with Pydantic. Also, Pydantic V2 has not been released yet, but we’ll learn what motivated Samuel to rewrite it in Rust, besides being faster and some other things happening with it. And if you’re interested, Samuel is always lookin...
In this episode, we are honored to have Daniel Stenberg, the founder and lead developer of cURL, as our guest. cURL is a ubiquitous data transfer utility that grew into a robust library used in billions of applications worldwide. Daniel is a Swedish developer who has been involved in open source for decades. He is also the recipient of the Polhem Prize 2017 for his work on cURL. Join us as we talk to Daniel about his journey with cURL, his passion for open source, and everything in between.
The Sourcegraph Podcast
Pydantic is a Python library for typed validation of external data that has experienced exponential growth since 2020. We’ll hear the story of what motivated Samuel to create Pydantic, the most common ways people use it, and the success and growth of FastAPI with Pydantic. Also, Pydantic V2 has not been released yet, but we’ll learn what motivated Samuel to rewrite it in Rust, besides being faster and some other things happening with it. And if you’re interested, Samuel is always lookin...