In this special “minisode”, Chris is joined by game designer Josh Mills to talk about his game, Milkman, now on Kickstarter from DHMG. Josh talks about the seven-year development of Milkman – its origins and changes over the long journey to potential publishing. All this, plus his earliest game designs using drug store checker boards, and his involvement in the video game industry.
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In this special “minisode”, Chris is joined by game designer Josh Mills to talk about his game, Milkman, now on Kickstarter from DHMG. Josh talks about the seven-year development of Milkman – its origins and changes over the long journey to potential publishing. All this, plus his earliest game designs using drug store checker boards, and his involvement in the video game industry.
In this episode, Chris, Darrell, and TC delve into games that may require you to set a specific calendar day (or, at least, a game night) aside to play, why they’re still pretty awesome, and whether the stigma of extended play time might be a marketing myth. All this, plus mutants, harpoon shortages in Tentacle Town , mad scientists, Pitch Black, the endearing Welcome To..., the joy of event gaming with Richard Launius (naturally), and much, much more!
The State of Games
In this special “minisode”, Chris is joined by game designer Josh Mills to talk about his game, Milkman, now on Kickstarter from DHMG. Josh talks about the seven-year development of Milkman – its origins and changes over the long journey to potential publishing. All this, plus his earliest game designs using drug store checker boards, and his involvement in the video game industry.