The Tech Glow Up - Fabulous conversations with innovative minds.
Nathan C Bowser, Awesome Future Studio
56 episodes
5 days ago
There's a philosophical difference between making a film and creating an experience. Paul Raphaël discovered that difference when he put the Oculus Rift on for the first time in 2013. He realized immediately that everything he'd been taught about cinema—framing, pacing, narrative structure—had to get rethought from the ground up. Twelve years later, he's still figuring out what immersive storytelling actually is. At Felix and Paul Studios, they've designed cameras that didn't exist, built exp...
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There's a philosophical difference between making a film and creating an experience. Paul Raphaël discovered that difference when he put the Oculus Rift on for the first time in 2013. He realized immediately that everything he'd been taught about cinema—framing, pacing, narrative structure—had to get rethought from the ground up. Twelve years later, he's still figuring out what immersive storytelling actually is. At Felix and Paul Studios, they've designed cameras that didn't exist, built exp...
Building an Ecosystem of 3D Tools to Empower Creators - Thaisa Yamamura
The Tech Glow Up - Fabulous conversations with innovative minds.
37 minutes
4 months ago
Building an Ecosystem of 3D Tools to Empower Creators - Thaisa Yamamura
With over a decade in XR and a career that began in marketing and product development, Thaisa Yamamura is dedicated to bridging the gap between complex engineering and creative user needs, bringing innovative 3D, XR, and spatial computing technologies from prototype to market. Thaisa Yamamura is the Head of XR Products and Business Development at Sony Electronics, where she leads the creation and launch of XYN, Sony’s new end-to-end ecosystem of 3D tools for creators. Key Takeaways: End...
The Tech Glow Up - Fabulous conversations with innovative minds.
There's a philosophical difference between making a film and creating an experience. Paul Raphaël discovered that difference when he put the Oculus Rift on for the first time in 2013. He realized immediately that everything he'd been taught about cinema—framing, pacing, narrative structure—had to get rethought from the ground up. Twelve years later, he's still figuring out what immersive storytelling actually is. At Felix and Paul Studios, they've designed cameras that didn't exist, built exp...