Love of the worlds created by video game designers and personalities drives Alex Smith & Jeffrey Daum (history, law, CS degrees) to provide a scholarly yet light-hearted discussion of how arcade, home console, and PC games merged into a Video Game Industry. Emphasis is on the combination of business and creative elements needed for financial success. Interviews of Atari, EA, Activision, & other execs with detailed source evaluations produce the insights you hear in these 122+ hours!
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Love of the worlds created by video game designers and personalities drives Alex Smith & Jeffrey Daum (history, law, CS degrees) to provide a scholarly yet light-hearted discussion of how arcade, home console, and PC games merged into a Video Game Industry. Emphasis is on the combination of business and creative elements needed for financial success. Interviews of Atari, EA, Activision, & other execs with detailed source evaluations produce the insights you hear in these 122+ hours!
TCW Podcast Episode 246 - The History of Commodore Pt 3After Jack Tramiel left Commodore and founded Tramel Technology, the company pressed on with mixed results. Systems like the SX 64, the C900, the Plus/4, the C16, and the C116 failed to gain traction, which led to the development of the C128. It improved on the C64 in many ways, but because so many games relied on C64 quirks, Commodore included a full C64 mode to preserve compatibility, so software support was poor. During this period Amiga was shopping its advanced chipset and entered a tentative agreement with Atari, but Jack’s impending purchase of Atari from Warner disrupted the arrangement. Commodore stepped in to pay off the outstanding note, which led to Commodore acquiring Amiga outright. This set the stage for the Amiga 1000, its famous bouncing ball demo, and a new chapter in Commodore’s history as the company entered the sixteen bit era
TCW 2025 Livestream: https://youtu.be/BXXAhEVD4Lk
Computer Chronicles Revisited - SMOliva: https://computerchronicles.blog/post/computer-chronicles-revisited-038-atari-520st-commodore-128/
Computer Chronicles Revisited - SMOliva: https://computerchronicles.blog/post/computer-chronicles-revisited-052-amiga-workbench-deluxe-paint-neochrome-vip-professional/
Commodore C900: https://www.youtube.com/watch?v=PbVjNInzrw8
Commodore SX-64: https://www.youtube.com/watch?v=CIGjT-RjNbk
Commodore Plus 4 C16 & C116: https://www.youtube.com/watch?v=ICiZbUypMlQ
XKCD - Workflow: https://xkcd.com/1172/
Star Raiders (Atari 8-bit): https://www.youtube.com/watch?v=KwqMqmo_jho
Joyboard: https://www.youtube.com/watch?v=sdFzdz3o1hU
Boing Demo: https://www.youtube.com/watch?v=YlAhRJjOhDg
Amiga 1000: https://www.youtube.com/watch?v=kjapiUQOi2s
Launch Event of the Amiga in 1985: https://www.youtube.com/watch?v=1OeQ5uzm-Qs
Amiga 1000 Sidcar: https://www.youtube.com/watch?v=PPfArIhoy0s
TCW 172 - The Computer Price Wars Pt 1: https://podcast.theycreateworlds.com/e/the-computer-price-wars-part-1/
TCW 173 - The Computer Wars Pt 2: https://podcast.theycreateworlds.com/e/the-computer-wars-part-2/
TCW 174 - The Computer Wars Pt 3: https://podcast.theycreateworlds.com/e/the-computer-wars-part-3/
New episodes are on the 1st and 15th of every month!
TCW Email: feedback@theycreateworlds.com
Twitter: @tcwpodcast
Patreon: https://www.patreon.com/theycreateworlds
Alex's Video Game History Blog: http://videogamehistorian.wordpress.com
Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1
Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode
Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love
Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
They Create Worlds
Love of the worlds created by video game designers and personalities drives Alex Smith & Jeffrey Daum (history, law, CS degrees) to provide a scholarly yet light-hearted discussion of how arcade, home console, and PC games merged into a Video Game Industry. Emphasis is on the combination of business and creative elements needed for financial success. Interviews of Atari, EA, Activision, & other execs with detailed source evaluations produce the insights you hear in these 122+ hours!