To kick off the new year Brady (FatePrime) joins the show to talk about Somerville, the first game from the indie studio Jumpship. Many on the Jumpship development team come from another indie studio, Playdead, who were famous for making Limbo and Inside, so you might recognize many elements of those famous games here. To start the show Both Kevin and Brady describe what made those early games so special and how they see the DNA of them in Somerville. Then they cover some of the puzzles that either fascinated or frustrated them and some of their favorite story moments in a semi-spoilery fashion. Near the end Brady reveals a theory that helps make sense of all five possible endings and what they mean for the overall story of the game. We wish you a happy new year and hope you enjoy this discussion about just a regular guy trying to survive an alien invasion in Somerville.
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To kick off the new year Brady (FatePrime) joins the show to talk about Somerville, the first game from the indie studio Jumpship. Many on the Jumpship development team come from another indie studio, Playdead, who were famous for making Limbo and Inside, so you might recognize many elements of those famous games here. To start the show Both Kevin and Brady describe what made those early games so special and how they see the DNA of them in Somerville. Then they cover some of the puzzles that either fascinated or frustrated them and some of their favorite story moments in a semi-spoilery fashion. Near the end Brady reveals a theory that helps make sense of all five possible endings and what they mean for the overall story of the game. We wish you a happy new year and hope you enjoy this discussion about just a regular guy trying to survive an alien invasion in Somerville.
Mooglecast, Episode 16 | A Fresh Perspective | Mini Topics Volume 2
Trophy Talk Network
2 hours 13 minutes 9 seconds
3 months ago
Mooglecast, Episode 16 | A Fresh Perspective | Mini Topics Volume 2
Warmest of Welcomes everybody.
This month on the Mooglecast we are joined by Will (Sqweezy) from Australia for a bunch of random topics including some of our favourite voice actors/actresses, what games we'd apply the nemesis system to if the patent ended and what special items we'd like to see included in a collectors edition for a game.
The usual run of the show includes 'plat shout outs', 'the record' and as usual a meaty 'what we have been playing', where Max finally gives his thoughts on his first playthrough of his first Uncharted game (Drakes Fortune), and how keeping his teenage arms folded prevented him from entering this series for so long. Will as Norman Reedus with a Fetus slowly walks towards the Death Stranding platinum and Zac inches ever so slightly towards the finish line in Trackmania.
We hope you enjoy Octobers episode of the Mooglecast, we'll be back in November alongside Theportlandkevin for a Bioshock retrospective, but until then, be excellent to eachother.
Trophy Talk Network
To kick off the new year Brady (FatePrime) joins the show to talk about Somerville, the first game from the indie studio Jumpship. Many on the Jumpship development team come from another indie studio, Playdead, who were famous for making Limbo and Inside, so you might recognize many elements of those famous games here. To start the show Both Kevin and Brady describe what made those early games so special and how they see the DNA of them in Somerville. Then they cover some of the puzzles that either fascinated or frustrated them and some of their favorite story moments in a semi-spoilery fashion. Near the end Brady reveals a theory that helps make sense of all five possible endings and what they mean for the overall story of the game. We wish you a happy new year and hope you enjoy this discussion about just a regular guy trying to survive an alien invasion in Somerville.