To kick off the new year Brady (FatePrime) joins the show to talk about Somerville, the first game from the indie studio Jumpship. Many on the Jumpship development team come from another indie studio, Playdead, who were famous for making Limbo and Inside, so you might recognize many elements of those famous games here. To start the show Both Kevin and Brady describe what made those early games so special and how they see the DNA of them in Somerville. Then they cover some of the puzzles that either fascinated or frustrated them and some of their favorite story moments in a semi-spoilery fashion. Near the end Brady reveals a theory that helps make sense of all five possible endings and what they mean for the overall story of the game. We wish you a happy new year and hope you enjoy this discussion about just a regular guy trying to survive an alien invasion in Somerville.
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To kick off the new year Brady (FatePrime) joins the show to talk about Somerville, the first game from the indie studio Jumpship. Many on the Jumpship development team come from another indie studio, Playdead, who were famous for making Limbo and Inside, so you might recognize many elements of those famous games here. To start the show Both Kevin and Brady describe what made those early games so special and how they see the DNA of them in Somerville. Then they cover some of the puzzles that either fascinated or frustrated them and some of their favorite story moments in a semi-spoilery fashion. Near the end Brady reveals a theory that helps make sense of all five possible endings and what they mean for the overall story of the game. We wish you a happy new year and hope you enjoy this discussion about just a regular guy trying to survive an alien invasion in Somerville.
Max from the Mooglecast and Gary from the Platinum Achievements Podcast slide in to talk about the newest artistic release from indie developer and publisher Giant Squid. Their game Sword of the Sea evoked feelings for all three of them in different ways. Max opens up his first impression thoughts with a point that neither Kevin nor Gary picked up on and it completely changes how they view an essential element of the game. They talk about how the art style, music, and gameplay make this more of an art experience than a game, and why it’s meant to be experienced by absolutely anyone. They also note how this game retains many elements that appear in the developers’ previous games and how the new pieces introduced in this game fit surprisingly well with them. They talk about the minimal story and a few ways to interpret it. Lastly they all talk about the extra challenges that a player can tackle if they want to earn the trophies and how all three of them had different experiences overcoming them - collectibles, no-damage fights, and speed-runs. We hope you enjoy this episode of a short but excellent piece of art. Bonus points if you start this episode with a speed-run of the game and roll the credits before the episode ends.
Trophy Talk Network
To kick off the new year Brady (FatePrime) joins the show to talk about Somerville, the first game from the indie studio Jumpship. Many on the Jumpship development team come from another indie studio, Playdead, who were famous for making Limbo and Inside, so you might recognize many elements of those famous games here. To start the show Both Kevin and Brady describe what made those early games so special and how they see the DNA of them in Somerville. Then they cover some of the puzzles that either fascinated or frustrated them and some of their favorite story moments in a semi-spoilery fashion. Near the end Brady reveals a theory that helps make sense of all five possible endings and what they mean for the overall story of the game. We wish you a happy new year and hope you enjoy this discussion about just a regular guy trying to survive an alien invasion in Somerville.