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two & a half gamers
Lancaric.me
341 episodes
1 day ago
This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun and relaxed atmosphere. A safe space where we mimic the honesty of a 4am conference discussion. Enjoy & let us know your feedback!
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Video Games
Leisure
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All content for two & a half gamers is the property of Lancaric.me and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun and relaxed atmosphere. A safe space where we mimic the honesty of a 4am conference discussion. Enjoy & let us know your feedback!
Show more...
Video Games
Leisure
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💥 Creative THEFT era has begun. Direct 1:1 stolen ads perform 4-5x better. Would you run them?
two & a half gamers
44 minutes 29 seconds
6 days ago
💥 Creative THEFT era has begun. Direct 1:1 stolen ads perform 4-5x better. Would you run them?

This month’s creative trends episode exposes the real state of mobile UA:

We’ve officially entered the Era of Creative Theft 2.0 - not “heavily inspired,” but direct 1:1 stolen ads, chopped end cards, mirrored clips, watermarks still visible… and nobody cares because they convert 4-5× better.


Three mega-trends emerge:


1) The “Stolen but Performing” Era


• Social casino, idle, 4X… everyone is lifting creatives from other genres.

• Teams aren’t even recreating the concept - they’re copying the whole video, trimming it, mirroring it, or leaving the watermark.

• Networks don’t police it, platforms don’t care, and small studios can’t compete with the CPI gap.


2) The Golden Age of ASMR / Wood / Cleaning Satisfiers


• The “Idle Lumber” effect: anything with chopping, slicing, scrubbing, wood, logs, dust → crushing low CPI.


3) The King Shot → Royal Kingdom → Everyone Else Pipeline


• King Shot’s onboarding + mass battle + RTS-style transitions have reshaped the entire industry’s ads.

• Royal Kingdom straight-up used the formula for a match-3 playable.

• 4X games (Last War, Last Z, Total Battle) are adopting the mass-battle → puzzle fusion.


Key takeaway

The best-performing creatives aren’t the most original - they’re the most optimized. The industry now rewards speed, iteration, theft-based inspiration, and cross-genre pattern-breaking above everything else.

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For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.

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---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters

00:00 — Hook: The “Creative Theft Era” has arrived

01:30 — Missing a month & why trends feel different now

03:10 — ASMR cleaning & wood: why the motif is everywhere

05:20 — Exposed: 1:1 stolen creatives (no end cards, mirrored, trimmed)

08:40 — Why theft works: CPI vs LTV beats morals

11:50 — The ecosystem problem: no creative police, no consequences

14:30 — New industry rule: cross-genre stealing = normal

17:40 — King Shot → Royal Kingdom → Everyone copy

30:10 — The future: watermark creatives, mirror hacks, and AI hooks

43:00 — Wrap-up: where the creative meta goes next

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar


Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

two & a half gamers
This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun and relaxed atmosphere. A safe space where we mimic the honesty of a 4am conference discussion. Enjoy & let us know your feedback!