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two & a half gamers
Lancaric.me
342 episodes
1 day ago
This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun and relaxed atmosphere. A safe space where we mimic the honesty of a 4am conference discussion. Enjoy & let us know your feedback!
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Video Games
Leisure
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All content for two & a half gamers is the property of Lancaric.me and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun and relaxed atmosphere. A safe space where we mimic the honesty of a 4am conference discussion. Enjoy & let us know your feedback!
Show more...
Video Games
Leisure
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The ultimate AI creative breakdown: Why Western studios are late & who dominates the meta?
two & a half gamers
36 minutes 42 seconds
1 day ago
The ultimate AI creative breakdown: Why Western studios are late & who dominates the meta?

This is the ultimate AI creative breakdown: 112 creatives in 36 minutes.

Jakub, Matej, and Felix review the best (and worst) AI-generated ads across rise of castles clones, tasty travels madness, fluffy animals, Pixar-style mutations, fake physics, and high-production AI cinematics that now rival outsourcing studios.


AI is no longer “experimental.”

It is the creative pipeline.


What you’ll learn

• How to spot AI in 2025 (lighting errors, physics breaks, muscle glitches)

• The new top AI hooks (animals, food, POV inward movement, waifus, chaos)

• The rise of “high-production AI” replacing studio cinematics

• Why Rise of Castles, Golden Goblins, Tasty Travels, and Whiteout Survival dominate AI usage

• How top teams use loras, inpainting, upscaling & 20-step workflows

• The new East–West gap in creative production

• Why by end of 2026, 50% of ads will be AI-driven

• And the moment Candy Crush uses AI bear attacks 😅


Key takeaway

AI creatives are no longer a gimmick. They’re a production system, and the studios that master workflows will own the CPI curve.


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For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.

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This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Podcast:


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


00:00 — AI jokes

02:30 — Spotting AI: Botox faces, broken physics, weird lighting

04:00 — Tasty Travels deep dive: AI characters, mutation loops, animal overload

07:40 — AI pets, fluffy rabbits, “cuteness overload” & why animals = low CPI

09:20 — AI POV trends: camera moving towards the object, not the player

11:00 — Rise of Castles AI: medieval films, flying swords, fake Warcraft scenes

14:40 — Engine-quality AI creatives (text errors, menu artifacts, but insane quality)

16:00 — How top teams build AI workflows (loras, upscaling, inpainting, layering)

18:50 — God-hand AI creatives, bear rescues, cinematic transitions

25:00 — Whiteout Survival hooks: 2D, 3D, transitions, smooth animations

27:20 — Idle Lumber & Golden Goblins: the kings of AI hooks

29:00 — Horror hooks, brain-rot, Tom the Train nightmares

30:20 — Full-length AI creatives: stitched shots, Olympics watermarks (!?)

34:00 — Why Western studios are late & who dominates the meta

35:40 — Final insights: AI catching up to real cinematics


Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar


Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

two & a half gamers
This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun and relaxed atmosphere. A safe space where we mimic the honesty of a 4am conference discussion. Enjoy & let us know your feedback!