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What Is Roleplay?
Beyond Cataclysm
10 episodes
6 hours ago
Welcome to What is Roleplay: a podcast from Beyond Cataclysm exploring the very basics of Roleplay, Role Play Games, and what it means to be part of this awesome hobby. We will be exploring the nuts and bolts of how to play role play, with each episode themed on a particular concept or idea. Even if you know literally nothing about role play games currently, this podcast is at a level that assumes no prior knowledge. We will have interviews with leading designers from the indie scene, and take a look into games you may have heard of, and others you haven’t heard of, but should. Each episode ends with some short live-play examples too, to put flesh on the bones we've laid out earlier on.
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Welcome to What is Roleplay: a podcast from Beyond Cataclysm exploring the very basics of Roleplay, Role Play Games, and what it means to be part of this awesome hobby. We will be exploring the nuts and bolts of how to play role play, with each episode themed on a particular concept or idea. Even if you know literally nothing about role play games currently, this podcast is at a level that assumes no prior knowledge. We will have interviews with leading designers from the indie scene, and take a look into games you may have heard of, and others you haven’t heard of, but should. Each episode ends with some short live-play examples too, to put flesh on the bones we've laid out earlier on.
Show more...
Fiction
Arts,
Comedy,
Books
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What is Roleplay #23: Monsters! with Paul Baldowski
What Is Roleplay?
1 hour 1 minute 56 seconds
8 months ago
What is Roleplay #23: Monsters! with Paul Baldowski
Welcome to Episode 23 of ‘What Is Roleplay?’ This episode we are joined by Author and Game Designer Paul Baldowski to discuss Monsters! Chris asks Paul why Monsters are so important in roleplaying games? Paul states that they are far more than just a character to slam down – they add a level of challenge and complexity that wouldn’t be present without them. Chris makes the point that monsters are an important device for storytelling, a fork in the road of the journey that the players are on. A discussion using Hansel & Gretel as an example of a monster being at the heart of a really complex story Chris asks ‘What defines a monster’? Paul chats about this idea, suggesting that monster do not have to be animate – anything that presents a barrier or delay can be monstrous, such as a wall or door. Paul sights the British TV series ‘Knightmare’ as a great example of inanimate monsters. The lifeforce meter for ‘Knightmare’ can be viewed HERE In other approaches Monsters can be complex tasks that require lots of dice-rolls. Paul points out that Monsters and Obstacles are the same unless the game mechanics make them different Orc level 3 and locked door level 3 are the same in that they both require the player to overcome them using storytelling, dice rolling or some other tool or strategy  Cypher System deals with obstacles like this well – the levels allow for an increase or decrease complexity. So new players can face challenges that aren’t too hard and experienced players can enjoy more challenging encounters.  Chris chats about some systems that allow for Monsters to have some agency and react to the actions of characters – attacking back This becomes like a war game, like a game of Chess, and pretty complex, especially for the Games Master (GM). Dragonbane is a good example of a old-school game like D&D that has simpler mechanics for monsters – the GM roles on a table, making monster management much easier and simplifying play. Chris asks Paul if he has played again games that have no monsters at all? Paul mentions that it depends on how you define monster, since we all have monstrous characteristics but suggests that Behind Enemy Lines is one example. Chris mentions a few games that don’t have any monsters and are worth playing such as Wanderhome and Fiasco. In both games there is an exploration of what a monster is and how we journey with our own personal demons. Paul and Chris then move into an actual play Using a d6 they build a dark lair in which the monster, The Paul, dwells. The Chris encounters clawed creatures and the twisted glass portal into a yawning maw of shadow and darkness. Will Chris survive the encounter? Listen to find out… Actual Play Map drawn by Jog Brogzin in 1 Hour Links to things we discussed: Games: Cthulhu Hack by Paul Baldowski The Dee Sanction by Paul Baldowski MÖRK ORG by CM Lowry RONIN by Slightly Reckless Games Cypher System by Monte Cook Games Dungeons & Dragons by Wizards of the Coast Pathfinder by Paizo Warhammer Fantasy Roleplay by Games Workshop Dragonbane by Free League Games Alien by Free League Games The Walking Dead RPG by Free League Games Zombicide Chronicles Boardgame by CMON Behind Enemy Lines by FASA Twilight: 2000 by Free League Press Wanderhome by Jay Dragon Fiasco by Bully Pulpit Games Quest RPG by T.C. Sottek Lucky for None in Space by CM Lowry Books, Authors, Etc. Grimm’s Fairy Tales by the Brothers Grimm Knightmare TV Series Squid Games TV Series More about Paul All Rolled Up Website – allrolledup.co.uk Paul on BlueSky – @paulbaldowski.bsky.social Paul on Mastodon – @PaulBaldowski Paul’s Blog – justcrunch.com More about Us Beyond Cataclysmon Bluesky @beyondcataclysm.bsky.social CM Lowry’s website –  All About Chris Website – beyondcataclysm.co.uk Patreon – Patreon.com/beyondcataclysm
What Is Roleplay?
Welcome to What is Roleplay: a podcast from Beyond Cataclysm exploring the very basics of Roleplay, Role Play Games, and what it means to be part of this awesome hobby. We will be exploring the nuts and bolts of how to play role play, with each episode themed on a particular concept or idea. Even if you know literally nothing about role play games currently, this podcast is at a level that assumes no prior knowledge. We will have interviews with leading designers from the indie scene, and take a look into games you may have heard of, and others you haven’t heard of, but should. Each episode ends with some short live-play examples too, to put flesh on the bones we've laid out earlier on.