Welcome to What is Roleplay: a podcast from Beyond Cataclysm exploring the very basics of Roleplay, Role Play Games, and what it means to be part of this awesome hobby.
We will be exploring the nuts and bolts of how to play role play, with each episode themed on a particular concept or idea. Even if you know literally nothing about role play games currently, this podcast is at a level that assumes no prior knowledge.
We will have interviews with leading designers from the indie scene, and take a look into games you may have heard of, and others you haven’t heard of, but should.
Each episode ends with some short live-play examples too, to put flesh on the bones we've laid out earlier on.
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Welcome to What is Roleplay: a podcast from Beyond Cataclysm exploring the very basics of Roleplay, Role Play Games, and what it means to be part of this awesome hobby.
We will be exploring the nuts and bolts of how to play role play, with each episode themed on a particular concept or idea. Even if you know literally nothing about role play games currently, this podcast is at a level that assumes no prior knowledge.
We will have interviews with leading designers from the indie scene, and take a look into games you may have heard of, and others you haven’t heard of, but should.
Each episode ends with some short live-play examples too, to put flesh on the bones we've laid out earlier on.
What is Roleplay #25: No Prep Play with David Blandy
What Is Roleplay?
1 hour 30 seconds
6 months ago
What is Roleplay #25: No Prep Play with David Blandy
Welcome to Episode 25 of ‘What Is Roleplay?’
This episode we are joined by artist and tabletop roleplay game designer David Blandy to discuss No Prep Play
Chris asks David what No Prep Play is
Simply put it is playing without preparation – creating an adventure on the fly as you’re playing. Instead of having a preset scenario or adventure, you just make things up as you go.
It helps to have a sourcebook for inspiration, perhaps one with lots of tables that you can roll on to randomly generate ideas.
The Opposite of No Prep Play usually takes one of two form
Either a pre-written module in which everything for the adventure is set out – maps, settings, non player characters, creatures, everything that the players are going to encounter is contained within the book or booklet
Or something homebrewed that takes on a similar format to the adventure module. Something you’ve spent hours (or years) thinking up, writing and illustrating. Everything is set out for the player. This can be a very exciting thing for a GM to create and is a form of play within itself. You might choose to use tables from other RPGS.
David shares some tips for those who might be scared to lead a No Prep game
Trust yourself – you have the answers because you know the world you are working with, as someone who is running the game. Have a shape in your head of how you’d like the game to play out – trust this vision.
Throw questions at the group to buy time and give you ideas of what comes next
Don’t be scared of the players – they’re there to have fun with you! Have confidence that everyone is there to have fun so relax.
No Prep Play is a nice solution to the problem of the Forever GM. As the Games Master in a No Play Game you’ll get to play along with the other players, rather than having to refer to the big book and keep players on track. It’s far more organic and can make for lots of fun.
David shares some stories from No Prep games that he has really enjoyed leading
Whilst using the spark tables from Lost Eons as inspiration one party broke through the side of a cavern and discovered a whole new universe. Of course this could have been created with prep before hand but having that spontaneous moment of discovery alongside the players rather than railroading them into a fix scenario was just a really beautiful thing for David to be part of.
David also shares some of the difficulties of leading a No Prep game
The most challenging thing is just committing to doing it – as much as it’s freeing there is a sense of danger – you don’t have the safety net of a module to fall back on.
David suggests that there is a middle ground between Prep and No Prep games
Create tables before hand that you can roll on during the game. You can also pre-select these from game books that you already have on your self. Here is an example, written by Chris McDowell and intended for use with 2d20
David makes the point that No Prep Play is just a heap of fun – give it a shot
Let your party know that this is the type of game your playing and ask them to be patient with you
Chris and David enjoy an actual play, with No Prep involved!
David opts to use the Eco Mofos system, which is based on rolling d6s. Chris’s punk, William Smith, goes by the monika JET, and is a 50+ year old hacker, who is arrogant, smokes and wears a cool leather jacket.
Listen as David and Chris figure out how JET overcomes wolves, spiders webs and rats to encounter a hermit and unlock the secret to finding a new safe place to call home.
Actual Play Quick Map by Jog Brogzin
Links to things we discussed:
Games:
Lost Eons by David Blandy
Lone Eons by David Blandy
Eco-Mofos by David Blandy
Dungeons & Dragons by Wizards of the Coast
Into the Odd by Chris McDowell
Isle of Ixx by Skullfungus
Ultra Violet Grasslands by Luka Rejec
Savage Worlds by Pinnacle Entertainment
Fiasco
What Is Roleplay?
Welcome to What is Roleplay: a podcast from Beyond Cataclysm exploring the very basics of Roleplay, Role Play Games, and what it means to be part of this awesome hobby.
We will be exploring the nuts and bolts of how to play role play, with each episode themed on a particular concept or idea. Even if you know literally nothing about role play games currently, this podcast is at a level that assumes no prior knowledge.
We will have interviews with leading designers from the indie scene, and take a look into games you may have heard of, and others you haven’t heard of, but should.
Each episode ends with some short live-play examples too, to put flesh on the bones we've laid out earlier on.