Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet).
Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing.
Topics covered to date include game-design inspirations and best practices, the politics of games, illustrating game concepts, cards as mechanics, character backstories, party formation, eco-catastrophes, epic powers and “boss fights,” espionage in games, faction rules, genres, “medieval” settings, hit points versus wounds, “madness” rules, safety at the table, solo RPGs, the OSR or even the NSR, what makes a game a game, what makes a system a system, product development, the business of indie RPGs, and so much more!
Why We Roll is recorded in Brooklyn and Queens, NYC.
All content for Why We Roll is the property of The Stillfleet Studio and is served directly from their servers
with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet).
Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing.
Topics covered to date include game-design inspirations and best practices, the politics of games, illustrating game concepts, cards as mechanics, character backstories, party formation, eco-catastrophes, epic powers and “boss fights,” espionage in games, faction rules, genres, “medieval” settings, hit points versus wounds, “madness” rules, safety at the table, solo RPGs, the OSR or even the NSR, what makes a game a game, what makes a system a system, product development, the business of indie RPGs, and so much more!
Why We Roll is recorded in Brooklyn and Queens, NYC.
WWR 68 ☉ HyperMall: Unlimited Violence w. JD Clément
Why We Roll
1 hour 2 minutes
1 week ago
WWR 68 ☉ HyperMall: Unlimited Violence w. JD Clément
Get your shopping lists written and your sh*t guns loaded, kids—we're taking a trip to the mall. On this episode of WWR, we're chatting about HYPERMALL: UNLIMITED VIOLENCE with creator and author, JD Clément! We get into late stage capitalism, visceral body horror in games, and tips for learning (and forgetting) graphic design on the fly. Finally, we answer the all-important question: just who is the mysterious Dr. Acula, and what does he want?!
Hammer City Games (publisher): https://www.hammercitygames.com/
Get HYPERMALL: UNLIMITED VIOLENCE: https://www.kickstarter.com/projects/hammercitygames/hypermall-unlimited-violence-physical-release
Rat Bastard Games (JD) itch: https://rat-bastard-games.itch.io/
Late pledges are open for Danse Macabre: Medieval Horror Roleplaying!: https://www.kickstarter.com/projects/wythe/danse-macabre-medieval-horror-roleplaying
For more from Stillfleet: https://www.stillfleet.com/
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Why We Roll
Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet).
Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing.
Topics covered to date include game-design inspirations and best practices, the politics of games, illustrating game concepts, cards as mechanics, character backstories, party formation, eco-catastrophes, epic powers and “boss fights,” espionage in games, faction rules, genres, “medieval” settings, hit points versus wounds, “madness” rules, safety at the table, solo RPGs, the OSR or even the NSR, what makes a game a game, what makes a system a system, product development, the business of indie RPGs, and so much more!
Why We Roll is recorded in Brooklyn and Queens, NYC.